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RichardLOlson

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Dreams of the west do come true!!!!

Red Dead Redemption Fact Sheet, version 4.0


Changes
* Completely overhauled the Weapons list. Before it was a plain list, now it has weapons sorted by type, a screenshot of every weapon and any additional information on it.
* Anything that was marked 'new' to 'changed' in the last version is normally formatted now. This lets actual new
information stand out better.
* Added a large amount of information detailing New Austin. If I missed anything let me know. The editing is kinda hectic with the formatting tags.
* Added a ton of multiplayer info
* Added a info from the two Life in the West videos


Title: Red Dead Redemption

Developer: Rockstar San Diego,
with contributions from Rockstar North and Rockstar Leeds
Publisher: Rockstar Games
Technology: NaturalMotion's Euphoria
engine, Rockstar's Proprietary RAGE engine
Platforms: Xbox 360, Playstation 3
Release Date: NA: May 18. PAL: May 21


Legend
Previously unlisted
information
Altered
or corrected information
Information thats vague or subject to change


Table of Contents

1. F.A.Q.
2. Controls
3. John Marston
4. The World
5. The Wildlife
6. The People
7. Travel
8. Combat
9. Notoriety
10. Missions
11. Side Activities
12. Confirmed Weapons
13. Multiplayer

F.A.Q.
Q: What is this game about?
A: A retired outlaw named John Marston who is given an ultimatum by the proto-FBI: Track down your former gang or your family will suffer.

Q: When is it set?
A: The game is set later than most westerns, in 1911.

Q: Why is it set so late in the Wild West?

A: This is a unique time period where the Wild West was dying, a theme that as far as I know has never been done in a video game. Most videogames are set in the 1860s or 70s, where many famous Spaghetti Westerns are set. As an added bonus, it lets Rockstar include a wide variety of weaponry that would otherwise be anachronistic.

Q: I never played Red Dead Revolver, can I understand this?
A: The game has very little in common with Red Dead Revolver. The Dead-Eye targetting system is present, and John
Marston has similar facial scars to Red Harlow, but other than that theres no link.

Q: Who's making it?
A: Rockstar San Diego, who finished the first one, with the help of some key people who worked on the GTA series.


Q: Whats the gameplay like?

A: The gameplay utilizes many GTA standbys that are very familiar. The player has the freedom to go anywhere s/he pleases and is presented with a few options for travel including horseback, stagecoach and train. Story progression is done by completing missions, which are activated by going to their location. Things that separate it from GTA include the presence of RPG elements like morality, an inventory and a focus on exploration and interactively with the NPCs.

Q: How big is the in-game world?

A: The gameworld has been reported to be two times the size of San Andreas. San Andreas was about 14 square miles, so Red Dead should be around 28. It is split into three distinct regions, each one bigger than Liberty City.

Q: Can you customize Marston in any way?
A: As you play you can unlock different clothing (outfits) which can be worn for comestic effect as well as for a gameplay effect. There are 15 of these outfits available and they can be bought, unlocked via completing challenges or recieved during story progression. There is also a 16th outfit, the Deadly Assassin Outfit, which is only available to players who preorder the game from Gamestop. Alongside these outfits there are other, smaller options as well. Bandoliers (ammo belts) and bandanas can be worn for gameplay bonuses. There are also instances where more substantial clothing has been added or removed from Marston's outfit. A duster coat, a headband (replacing his hat) and a poncho have been seen on a preset outfit, but the exact mechanics of this remain to be seen.


Q: What kind of weapons are there?

A: There is a very large selection of weapons. Because the game is not set in the modern day the variety of weapons is mostly limited to handguns, rifles, shotguns, melee weapons and thrown weapons. To compensate for this there is a wide variety of each available, with 8 different handguns (both revolvers and semi-automatic pistols), 10
different rifles and 4 different shotguns known as of this date. There are also a variety of melee and thrown weapons including knives, lasso, throwing knives, dynamite and fire bottles. For comparison, GTA IV, including expansion packs, has a total of 27 weapons compared to RDR's currently known 32.

Q: Semi-automatics? In the Wild West? GTFO.
A: Remember, this is a game about the death of the Wild West. Revolvers are falling out of favour compared to semi-auto pistols, which are carried by government agents. If their presence offends you that much just don't use them.


Q: How long is the story supposed to last?
A: The game has fewer missions than GTA IV but the missions are longer, so it should be around the same play time.

Q: Will there be moral choices?
A: Outside of the story? All the time. Its a major feature of the free-roam. Within the story? Very little if any.

Q: What makes this different from Red Dead Revolver, GUN or the Call of Juarez games?
A: Well for starters Red Dead Revolver and Call of Juarez aren't sandbox games. So thats a big thing right there. And the distinction between it and Gun is that GUN is very small and empty and Red Dead is very large and lively. Revolver, Call of Juarez and GUN are also based in a different time frame than RDR is.

Q: What makes this different from Grand Theft Auto?
A: The setting, obviously, but also the gameplay. Red Dead features a morality scale that tracks your actions and behaviour and adjusts the NPC's behaviour to suit. So while in GTA you're always the bad guy, in Red
Dead you can go either way.

Q: Whats the multiplayer like?
A: The multiplayer is very comprehensive with both a free-roam mode and a variety of competitive modes. The biggest feature is the ability to form a posse with other players in free-roam and be able to work as a group to complete objectives. For more information look at the multiplayer section of the fact-sheet.

Q: Can we kill kids?
A: Highly highly highly doubt it.

Q: Is Bigfoot in it?
A: Highly highly highly doubt it.

Q: Will there be a demo?
A: No.

2. Controls (360, incomplete):
* On foot:
** Left Analog: Movement
** Right Analog: Camera (press down for Dead Eye)
** Up: Horse Whistle
** Left, Right, Down: Weapon hot keys
** Left Bumper: Weapon Wheel
** Right Bumper: Attach to cover
** Left Trigger: Aim
** Right Trigger: Shoot (Punch, if unarmed)
** A: Run (Tapping = Sprinting)
** Y: Mount Horse
** X: Jump/Climb
*** Pressing X while targetting performs an evasive roll
** B: Holster weapon

* On horseback
** Left Analog: Movement
** Right Analog: Camera (press down for Dead Eye)
** Left Bumper: Draw Weapon (tap)
** Right Bumper: Pull on reins
** Left Trigger: Aim
** Right Trigger: Shoot
** A: Spurs (press for speed boost, hold to maintain fellow rider's pace)
** Y: Dismount

* When you position the camera while riding it stays at your preferred height, rather than floating downwards like in GTA
* Scrolling through weapons with the Left and Right buttons on the D-Pad might be included in the final build


3. John Marston
* Marston is the only character you play as
* Marston's health recovers
** Marston's health is represented by the amount of blood on the screen.
* There is some customization in Marston's appearance
** There are fifteen outfits available in game, one that you start with (“Cowboy Outfit”) and fourteen that you can unlock or buy.
*** Cowboy Outfit: John's usual bounty hunter clothing
*** Elegant Suit: A classy white suit with white gloves and a tail coat that lets John heat at poker
*** Legend of the West Outfit: A suit with a long brown duster
*** Bandito Outfit
*** Walton's Gang Outfit

*** It may be possible to add and remove some elements of Marston's outfit. The Elegant Suit has been seen with and without gloves and his Cowboy outfit has been seen on separate occasions with a poncho (either with a hat and a headband), a duster and chaps.
** Marston may be able to get his hair cut
** There are accessories that Marston is able to wear for a gameplay benefit
*** The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one
* Owns a campsite. This is the saving system
** Can set up camp anywhere in the wilderness
*** Setting up camp shows Marston sitting and relaxing from a cinematic camera, while on screen you have the option to travel to a destination you've been to (A button) or save (Y button)
*** Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent
**** upgrades can play a part in gameplay.
* Marston keeps an inventory in his bag. It is separated into at least three categories: Consumables, Kit and Provisions.
** His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and Provisions are things that he has a finite amount of.
** Marston can have a variety of items to aid him in his journeys. Some of this equipment is listed here:
*** Campsites: Used to save, refill ammo and fast travel to previously visited destinations
*** Bandoliers: Either in a single or dual variety. Belts that hold ammo. Likely to be functional.
*** Bandana: A helpful disguise for evading law enforcement
*** Newspapers: Contain various news stories describing the current events in the area and can be used to pick up side objectives. Even Marston's various exploits will be recounted here.
*** Monocular/binocular: Helpful to look out in the distance.
*** Treasure maps: Rough sketches of landmarks where Marston can find treasure
*** Wanted posters: Drawings and photographs of fugitives who can be captured or killed for a reward
*** Other items with unknown purposes include a survival map, a rabbit's foot, a Pleasance Deed, a Letter from Sam, a sacred relic, a treasure box and a Nosalida package.
*** There is a limit on how many of each piece of equipment you can carry
* Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly
** In combat scenarios Marston runs at the push of the analog rather than walking as usual.
* Marston can drink in saloons and bars and can get so drunk he passes out for a few hours
** A drink in a saloon is $2
*** Getting drunk and bumping into someone can start a duel

* Marston can sleep with prostitutes
* To an extent, weapons and ammunition are represented on the character model.
* Carries a journal which lists current challenges.
* Cannot swim. Water kills Marston.
* The pause menu has: Map, Weapons, Outfits, Journal, Options, Stats, Cheats, Multiplayer, Social Club, Leaderboards, Game
** The pause menu also has a pocket watch that gives the date and time in the top right corner. It also shows how
much money John has.
* Marston can buy or rent rooms in towns

* Consuming medicine and meat can help Marston when he's in critical condition
* Marston can smoke.
* Marston can run along the top of trains.

4. The World and Everything In It
* Set in 1911
* The World is, in total, roughly twice the size of San Andreas [source]

** The World is split into three large regions, each larger than GTA IV's Liberty City [source]

*** West Elizabeth is the northern-most region, featuring large mountains, forests and snow
**** Towns in West Elizabeth include:
****** Blackwater – A large port
******* Blackwater has a street called "Wapitt Ave"
********There are early automobiles and paved roads in Blackwater, as well as other modern towns
*** New Austin is on the border (on the American side) and features grassy plains
**** New Austin has four distinct counties/territories: Gaptooth Ridge, Cholla Springs, Rio Bravo and Hennigan's Stead
***** Gaptooth Ridge is home to miners and unpleasant people.
***** Rio Bravo features oil derricks and many military outposts
****** West of South-Central Rio Bravo is Plainview. To the north is Ridgewood Park. To the south is Benedict Point, as well as Frontera Bridge
***** Gaptooth Ridge features Gaptooth Breach and Tumbleweed
***** Cholla Springs features Armadillo, Ridgewood Farm and Lake Don Julio
***** Rio Bravo features Benedict Point, Plainview and Fort Mercer
***** Hennigan's Stead features Macfarlane Ranch, Coot's Chapel and Thieves Landing
****** Thieves Landing has its own saloon: "The Thieves Landing Saloon"
*** Nuevo Paraiso is in Mexico and is the southern-most region, featuring dry, dusty deserts
* Towns whose locations are not known are listed here.
** Campo Mirada
** Chuparosa
** Escalera
** Las Hermanas
** Manzanita

** Tzsoro Azul
* The shops, services and landmarks that have been seen are:
** Barber shops
** Dentist offices
** Gun Stores
** General stores
** Police Stations
** Whore houses
** Saloons
** MacFarlance Ranch
** Oil derricks
** Coot's Chapel
* There is a working commerce system
* Caves and mine shafts are confirmed
* Weather is present.
** Rainy weather can form puddles, while exceptionally dry whether can leave the ground dusty
** Dust devils occasionally kick up
* There are moon cycles.

* There are rivers, lakes, ponds and waterfalls
* The San Luis River makes up the border between New Austin and Nuevo Paraiso.
** Rio Bravo has a bridge called Frontera Bridge that crosses the San Luis River into Nuevo Paraiso
** The San Luis River meets a sea at the east end of New Austin called the Coronado Sea
* Full day and night system
** One full cycle = 25 minutes
* There is an active railroad
* Every building is enterable
** No load times during transition from exterior to interior or vice versa

5. The Wildlife
* There are forty animals in the game
* Every animal has its own AI
** If a pack animal is alone it might run as you approach, but if you approach a pack they will attack
* The predators will hunt the prey, including humans
* Partial list of confirmed animals:
** Horse
** Dog
** Pig
** Chicken
** Bear
** Deer
** Vulture
** Cougar
** Wolf
** Coyote
** Cow
** Bull
** Buffalo
** Bat
** Beaver
** Bighorn Sheep
** Rattlesnake
** Armadilo
**Elk
* Vultures will eat the remains of fallen foes
* Animals that aren't horses can also be lassoed.

6. The People
* Each NPC follows their own routine and way of a life. For example, one spends all day working as a blacksmith, then at closing time heads off to the saloon for a couple drinks before going home.
* NPC appearances are randomly generated so there won't (or shouldn't) be clones
** NPCs will converse with each other
*** You can converse with NPCs yourself
* NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun.
* NPC houses can be broken into and robbed
** NPCs store possessions in boxes and trunks in their houses.
* NPC towns can be wiped out and made into ghost towns
** Ghost towns will revive in 2-3 in-game days
* In the wilderness rarely a minute passes without seeing some indication of an NPC
** NPCs play an important part of free roaming, through random encounters
*** NPCs can be found doing a large assortment of things, from ambushes to gunfights to hostage scenarios to simple things like sitting around a campfire telling stories of Marston's earlier exploits
**** Its possible to join a group of NPCs around a campfire and hang out and enjoy a narrative set piece, but theres also the risk of them being dangerous bandits.
* Allied NPCs are marked with blue markers on the minimap
** Enemy NPCs are marked with red markers on the mini map
*** Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle
**** Gangs have their own markers as well, which lets you track them down
***** Occasionally gangs take over towns

****** Gangs have hideouts as well that you can stumble upon. Clearing out gang hideouts earns Achivements/Trophies
******* Wiping out a gang has no bearing on your Wanted level
* The corpses of NPCs can be looted
* A wide variety of NPC personalities, including savage cannibals and killers
* NPCs will offer your random missions
* All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing
* Indians are present, though not uncivilized.
** Chinese are present as well.
* There are around 200 different pre-scripted scenarios that occur randomly. Their outcome depends on the player's actions and the NPC's AI

7. Travel
* Marking a way point destination draws a path on the mini map
** There are also arrow signs pointing towards various destinations
* Three main methods of transport: Horseback, stagecoaches and trains
** Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time.
** Stagecoaches and trains operate on a timetable and will give you a ride for a fee.
** Passing stagecoaches can be flagged down.
*** When riding in stagecoach you can change seats (likely to shoot out different windows), slow down the coach (likely for more accurate shooting) and skip to your destination
*** Stagecoaches can be driven. Taking a sharp turn too fast can cause it to flip over.
* Horses have personalities
** Wild horses have to be lassoed, broken and saddled before riding
*** If you're unsuccessful at this the horse will buck you and you can get dragged
** Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control
*** A horse thats unfamiliar to you won't respond to a whistle call. A horse you've spent time with will come to you when you whistle, and will even buck off a thief.
** When dismounting a horse you have to tie it upat a post. If you don't it will continue to follow you.
** Horseshave their own health/energy meter, which is Blue and on the Left side of the mini map
***Different breeds of horses have different speed and stamina.
****
Known breeds are the Kentucky Saddler, the American Standardbred, the Hungarian Half-Bred, Lusitano Nag, the Turkmen and El Senor (a donkey)

** Spurring a horse too much will agitate it enough to buck you

** The horse will automatically jump over any obstacle it can
** Riding a horse in rough terrain is slower than riding on a trail or road

*** If you ride too fast in the rough brush it can get agitated and buck you
**** Theres also a slim chance it can injure itself and become lame
** No matter where you are, you can summon your trained horse with a whistle
** If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
** From a standstill, turning a horse around takes around 10 seconds.
** Horses can be upgraded with new horseshoes from the blacksmith
** Can stable up to 24 horses at a time for safekeeping.
** Horses are programmed with some self-preservation. They will refuse to run off cliffs, for example.
** Can jump onto a train from horseback
* Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited.
** Works by Marston going to sleep at his camp and waking up at his new destination
* Passage along rivers is handled by steamboat, run by the Morning Star Steamboat Company.
* There is a variety of gear seen on Marston's saddle. Exactly what is present changes from shot to shot.
** Down-pointing rifle holster
** Down-pointing pistol holster
** Rifle holster that parallel to the ground
** Bed roll
** Saddlebags
* Covered wagons can be hijacked

8. Combat
* Weapons are period-accurate
* Marston can carry MULTIPLE weapons of each type: Knife, Lasso, Handgun, Rifle, Shotgun, Sniper Rifle, Thrown
* Gunplay
** Uses cover system similar to GTA IV
*** Can snipe while in cover
*** Can blind fire while in cover
** Guns are categorized by the following criteria:
*** Category, Damage, Fire Rate, Range and Overall Score
**** Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc)
** Guns have limited ammo capacity
** Guns have lower accuracy due to the time period
** Gunplay mimics that of Western movies, including exaggerated “stunt man” physics and ultra-precise hat and gun shooting
** Different weapons have different firing options
*** Hold down the trigger on the Mauser pistol for rapid fire
*** Double tap trigger on the sawed-off shotgun to fire both barrels
** Gun play is weightier and more satisfying than GTA IV
* Melee, both armed and unarmed
** In melee combat Marston can do a ground tackle to bring an opponent to the ground.
*** When on the ground the opponent can still use his pistol.
* Thrown weapons
** Thrown weapons are lobbed and the arc they follow is used to determine targeting
* Stationary weapons
** Cannon
** Gatling Gun
* Lasso
** The lasso has various uses including:
*** Tying up NPCs
*** Capturing NPCs
*** Pulling NPCs from horses
*** Dragging NPCs behind your horse
*** Lassoing wild horses to break them and make them rideable
*** Lassoing bulls for bull riding.
*** Pulling an NPC towards you and disemboweling them with the knife
* Dead-Eye
** Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots
*** The first level is a simple slow-down bullet time mode
*** The second level automatically places targets when aiming at enemies, which then fire off at once
*** The third level allows the player to place targets wherever he pleases with full control
** Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is red and is positioned on the right side of the mini-map.
** Dead-Eye can be used with weapons outside of guns, such as Throwing Knives.
** Dead-Eye can be used on horseback.
* Weapon Specific Executions are present
** Revolver: Close range shot to the chest.
** Rifle: Shot from under the jaw.
** Shotgun: Shot from under the jaw.
* Environmental aspects
** Shooting dynamite barrels causes an explosion
** Shooting oil lanterns causes a burst of fire
** Shooting hanging lanterns causes fire to fall
*** Shooting hanging lanterns also darkens the area, if they're the only light source.
* NPCs react to gunshots and attacks in various ways
** Location based damage. Specific reactions to gut, back, leg, arm and torso shots.
*** A gut shot will make the NPC crawl on the ground and slowly bleed out
** Horses will spew a jet of blood when shot due to higher blood pressure
*** Horses will rear up if a fire starts beneath them, possibly dumping their rider.
*** Horses will get spooked by gunshots and might dump their rider.
**** Their rider's foot may get caught in the stirrup and they might be dragged off.
* Shooting from horseback is possible but is less accurate
* Aiming is primarily a lock-on system.
** When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim
*** When pressing the lock-on button the camera zooms in close to Marston and the crosshair snaps to the nearest target. You still have full control and can aim elsewhere while zoomed.
* When coming across a gun fight, the icons of fighters will flash red and blue on
the map. Shooting someone makes you an enemy to their side and an ally to the other side.
** Attacking both sides of a conflict makes you an enemy of both sides.
* Equippable weapons laying around are marked with a glint or shine.

9. Notoriety
* Three stats regarding Notoriety: Fame, Honor, Wanted Level
** Fame
*** Stat tracking how well known you are
*** Never decreases
*** Higher fame opens up more missions
*** Having high enough fame means you can settle some disputes with words rather than fighting.
** Honor
*** Stat tracking how honorable or dishonorable you are
*** Honor is tracked by a black meter that pops up on the bottom of the screen
**** The red end is dishonor, the green is honor.
*** Doing he honorable thing in a situation nets an increase in honor. Attempting to do the honorable
thing but failing will earn less honor, but still some. Doing the dishonorable thing will decrease your honor.
**** An example situation is coming across a hostage situation. Saving the hostage earns the most honor, trying but failing to save the hostage earns a little honor, killing the hostage removes honor.
*** Depending on your fame, your honor will affect how NPCs react to John.
**** Being honorable earns discounts at stores and the law men will be more likely to turn a blind eye for minor crimes.
**** Being dishonorable means higher prices at stores and lawmen keeping a closer eye on you. NPCs will fear you and will avoid you.
*** Honor affects the missions presented to John

** Wanted Level
*** Breaking the law puts a bounty on Marston's head
**** Being spotted by a civilian can earn you a bounty if they tell Law Enforcement
***** Witnesses are marked by a flashing “eye” icon on the minimap.
****** Killing witnesses before they alert law enforcement will keep your name clear
*** Various crimes come with various prices, which are added to your bounty
**** Example crimes:
***** Horse Slaughter
***** Murder of a Law Man
*** There are two stages of your Wanted Status
**** The immediate stage involves having to escape a red circle. The circle is full of pursuing law men. Being spotted centers the circle around you. Escaping the circle means you can return to town unharmed, but your bounty remains.
***** In the higher levels of your bounty lawmen will come after you with dogs.
***** Lawmen will attemp to lasso and hogtie you. If they succeed you will be arrested and there will be a scene of Marston in jail.
***** Wearing a bandanna over your face when committing a crime disguises you and lets you escape quickly once you
remove it, but your bounty will remain.
**** The long-term stage is in the form of your bounty. As long as you have a price on your head you will be pursued by bounty hunters. The bigger the bounty the more hunters come after you, sometimes with posses.
***** Leaving the region you acquired your bounty in will stop pursuers, but returning will draw their attention again.
*** Having a large bounty on your head equates to having more fame.
*** The ways to remove your bounty include bribing a law man, paying it off yourself (by wiring money via a telegraph station) or doing work for the law men which nets you a pardon letter.

* Being cruel to a town will make the town's folk hate you and eventually shoot you on sight. Being kind to a town will make them very hospitable

10. Missions
* Slightly fewer than a GTA game
** Missions are longer than those of a GTA game
*** Mid-mission checkpoints
* Story path is similar to GTA IV
* Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then West Elizabeth.
* Set in 1908, during the death of the Wild West
* Marston is tasked by the Bureau, the shady organization that will become the FBI (or possibly the FIB, if Rockstar wants to link it to GTA IV) to hunt down his old gang, particularly the leader Bill Williamson. If he fails his mission they will harm his family
*Before the game's story, Marston was a murderous outlaw who was left for dead by his gang. This inspired him to leave a life of crime and make an honest living and start a family.

*If you fail a mission and restart the dialog accompanying the mission will be different.
* Only story missions are marked on the map. Side-missions are left for the player to find.

11. Side Activities
* Bounty Hunting
** Initiated by tearing a Wanted Poster from the wall
** Bounty is marked by a Red Skull on the mini map
** Most have a Dead or Alive option, with bringing them Alive netting a larger reward
** Incapacitate and hog tie a bounty to bring them in alive
** Kill them to collect the "Dead" reward
*** You have to bring in a piece of clothing or evidence from the dead.
** The more bounty missions you do the higher the rewards get and the more difficult they get.
** Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them.
* Treasure Hunting
** Initiated by simply searching
** Use a roughly drawn map to find a landmark near the treasure
** Search under stones for the treasure
** Can stumble upon a snake if you upturn the wrong stone
** Treasure can include gold bars and additional maps
** Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them.
* Poker
* Blackjack
* Five-Finger Fillet
** Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace
* Horseshoes
* Patrol
** Patrol an area at night
*** Macfarlane Ranch, with Bonnie
*** Armadillo, with a guard dog
* Bull Riding
** Initiated by lassoing a bull
* Mugging
** Aim gun at victim and press Y.
* Burglary
** Involves entering an NPC's house and stealing their possessions.
* Cattle herding
** Can do so at Macfarlane ranch with Bonnie

* Hunting
** Furred animals can be skinned, feathered animals can be plucked
*** Items you can get from animals:
**** Skin (Bighorn Sheep - $8)
**** Fur (Bear - $18, Beaver - $18)
**** Meat (Bear - $12, Beaver - $8, Big Horn - $5)
**** Claw (Bear - $12)
**** Teeth (Bear - $12)
**** Horn (Bighorn - $12)
**** Feathers (Birds)
**** Wings (Bats - $5)
** Skinning leaves a mutilated carcass
** Skinning is done off camera, though it can be heard and there is blood that spatters on the screen while skinning an animal.
** Hunting all forty animals nets a reward outfit
** Can purchase bait for use in hunting
** A special challenge for hunting is the Master Hunter Challenge, which involves shooting set amounts of certain animals.
* Plant harvesting
** Initiated by picking plants and flowers found in the wilderness
** Plants can be sold to doctors to make medicine
** A special challenge for plant harvesting is the Survivalist Challenge.
* Bird Sharpshooting
** Initiated by shooting a vulture
** Prompts to shoot the rest of the pack within the time limit
** Builds up fame
** Ascending ranks
* Bank Robbing
** Initiated by having a gun drawn in a bank
* Dueling
** Can't duel everybody (like old women), but you can duel other gunslingers
** Duelling is based on Dead-Eye
**Both duelists have a meter. Placing shots fills the meter. More accurate shots fill the meter faster. When the time runs out whoever's meter is more filled wins the duel.
*** If you draw your weapon first you get more time to fire but less accuracy (shooting fast instead of shooting carefully)
*** If you draw your weapon slower you get less time to line up shots but more accurate ones (shooting carefully instead of shooting fast)
** Winning a duel gets you more fame
* Arm wrestling
* Horse racing
** Can accept wagers for races
* Car racing
* Can watch short films in school houses
* Liar's Dice
* Can go to theatres after dark and watch animated shorts


12. Confirmed Weapons

Note: Most of the weapons and screenshots taken from the IMFDB.
Some of the more vague weapons might change in the future. Expect all guns to have an altered name in the game for legal reasons. When the altered name is known it is used in the fact sheet with the real name in parenthesis.
*Handguns
** Mauser Pistol
*** "Fully automatic German pistol. Chambers some very powerful ammunition, and a lot of it. Hold the trigger for rapid fire."
*** CATEGORY: Pistol.FIRE RATE: Very fast. DAMAGE: High. RANGE: Medium. OVERALL RATING: 10.
** Cattleman Revolver (Colt Single Action Army)
*** "Rugged six-gun known by many names. Easy to handle. Accurate, and packs a punch."
** Colt Model 1903/1908
** Schofield Revolver
** LeMat Revolver
** Volcanic Pistol
*** "CATEGORY: Pistol. FIRE RATE: Slow. DAMAGE: Low. RANGE: Short. OVERALL RATING: 4."
** Colt Police Positive
** Borchardt C-93
*Rifles
** Repeating Rifle (Spencer Model 1860 Carbine)
*** "This older model carbine balances range and power. Easy to handle in the saddle, making it ideal for frontiersmen."
** 1860 Henry Rifle
** Evans Repeater
** 1873 Trapdoor Springfield Calvalry Carbine
** Sharps 1874 Long Range
** Carcano Rifle w/scope
** Winchester 1903 Automatic w/Long Malcolm scope
** Winchester Repeater (Winchester Model 1894)
** M1898 Krag-Jørgensen Rifle
* Shotguns
** Sawn Off Shotgun
*** "This compact shotgun's snubbed barrel gives a wider spread across a shorter range. Double tap the trigger to fire both barrels."
** Double Barrelled Shotgun
** Winchester Model 1897
** Browning Auto-5
* Thrown Weapons
** Dynamite
** Fire bottle
** Throwing knife
*** "Double edged knife, perfectly balanced for throwing. A good, swift throw can take out a target very quickly."
* Mounted weapons
** Cannon
** Gatling Gun
** Maxim Gun
* Melee weapons
** Knife
** Lasso
*** "Hogtied victims are much easier to return alive, and earn greater rewards than kills."

13.
Multiplayer

* You can play as both males and females
* Online supports up to 16 players.
* Scoring points, killing folks and doing special actions (like killing a grizzly with a knife) earn you XP
** XP can be used to buy clothes and items for your character, and it raises your level
*** There is a level cap of 50
* All the dynamic content of the map is present in multiplayer
* Dead-Eye works in Multiplayer, where players can mark targets without slowing time down.
** Dead-Eye gets charged by pickups
*** Green pickups are Dead-Eye
**** Can also recharge Dead-Eye by killing people
* Weapons picked up stay in inventory until the end of the match, allowing for a large arsenal
** White pickups are Ammo
* The lobby is the game's freemode, which allows players to roam freely and enjoy the full interactivity of the map.
** While in the lobby players can form posses. Up to 8 plays can be in a single posse, including the leader
*** The leader can set waypoints to travel to which show up on the whole posse's minimap
*** If anyone from the posse gets separated they can warp back to the leader
*** Posse members can kill each other
*** Several posses can do battle at once
** Five types of challenges: Hunting, Survivalist, Sharpshooter, Lawbringer and Outlaw, each with their own rules, objectives and rewards
*** Hunting Challenges send waves of animals after the players and are activated by entering a certain area
*** Survivalist Challenges are about gathering certain plants while avoiding death from dangerous animals
*** Sharpshooter Challenges are always active and give rewards for pulling off tricky shots
*** Lawbringer Challenges involve taking out NPC gang strongholds
*** Outlaw Challenges involve completing certain tasks like getting a killstreak with a wanted level or killing other wanted criminals
*** The option to explore and hunt animals the normal way is present as well
** Completing challenges give the player XP
*** There is a level cap of 50
*** XP is marked at the bottom of the screen
*** Leveling up unlocks new factions and characters available to play as, as well as opening up new titles for you to use.
**** Factions available to play as are Miners, Rebeldes, Dutch's Gang, Walton's Gang, Cattle Rustlers, American Army, Federales, Lawmen and Marshalls. Each faction has a variety of characters to play as.
** Committing crimes in multiplayer gets you a bounty, same as single player. The lawmen will target only you, not your posse.
* There are a variety of competitive gametypes that include:
** Shootout: Free-For-All
** Gang Shootout: Team Deathmatch
*** In both Shootout modes players are only visible on the minimap when they run or shoot.
** Gold Rush: Collect bags of gold scattered around the map and deposit them in chests for points
*** Can carry one or two bags at a time. Carrying two slows you down considerably.
*** Each bag is worth one point. 10 points win.
** Hold Your Own: Capture-the-flag
*** Teams have to steal the other team's loot bag and bring it to their own base.
*** Sudden Death is a team deathmatch.
** Team horse races
** There are other gametypes that haven't been revealed yet
** Competitive games are started by going to a certain location on the map.
*** The game types desired can be queued into a playlist so they start automatically
** Competitive matches start with standoffs. Team games feature two teams facing off. Free for all games start with a large Mexican standoff
*** Whoever wins the standoff gets an early lead on grabbing weapons and vantage points while the losers respawn randomly around the map
** Competitive matches use fenced off portions of the map.
* Much more streamlined and compartmentalized than GTA IV's, which is better suited for the 16 player gameplay
* Emphasis on group activity, with players able to work together to take down gangs, wipe out towns and hunt game.
* Can lasso and hogtie other players
* You have a default steed called by pressing 'Up'. The higher your level the better the steed. Low level players will get donkeys.
** A bull is unlockable
** If the default mount dies it will respawn a few minutes later
 
I'm excited about all of this!
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