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RJ

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RJ's forum posts

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RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#1  Edited By RJ
  
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RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#2  Edited By RJ

Bought this game awhile back and had some fun with it, then kinda forgot about it for a very long time, until I noticed that they were having the sale for 5 bucks again. I quickly snatched a copy for my bro and we found several populated servers for the weekend. We also tried out the Mare Nostrum and Darkest Hour mods since they're both free and are based off of RO, definitely enough WW2 FPS action to keep you busy. If you're coming from a game with a reticule you'll have to get used to using just iron sights but as mentioned above, the amount of teamwork and extra cool features in the game (like radiomen, officers, switching out MG barrels, fixing bayonets, etc.) can't really be found in today's list of shooters imho. It's just so easy to get killed in the first place if you go it alone. Not sure how much longer the sale is but 5 bucks is a steal for this game.

Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#4  Edited By RJ

I love this dude!


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Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#5  Edited By RJ

The game doesn't support quad core processors yet they have a Core i7 "Plays better" ad when you boot the game? Wow...does the game not utilize all cores or does it not run at all?

Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#6  Edited By RJ

No doubt the game launch has been pretty rough for quite a few, but I have experienced only a few CTD's and installation was a breeze on day of release for me (although a lengthy breeze). Game definitely has issues but CA are working on a series of weekly patches for us that hopefully will solve alot of people's problems. Game probably could have used some more dev time, but from what I hear CA always puts themselves in this situation lol. Can't say that I'm not having fun with it though.

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RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#7  Edited By RJ

I've only had 2 CTD's so far with the game, the first happened after an 8+ hour session on the Road to Independence campaign. The 2nd happened yesterday after I patched up, I was playing the Grand Campaign mode with the U.S. and tried taking a capitol then the game CTD. I re-loaded from the auto-save and tried again and was able to continue playing. I have seen the corrupted save bug happen to my bro though, after about 40 turns into the last RTI campaign the game would just crash whenever he attacked an enemy or an enemy attacked him, he had to make a new game and create a new save just to get it to stop crashing.


Hmm, that's def weird that your whole system is locking up on you Gunner, especially since it was working before. Do you BSOD or does the game just completely freezes your system causing you to reboot?
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RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#8  Edited By RJ
Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#9  Edited By RJ

Unfortunately, it looks like CA skimped out on the historical battles this time. I remember M2TW being loaded with lots of them, it really sucks because the standard quick battles don't offer the same kind of feeling or setup you'd get from something that was historically accurate. Hopefully they'll add more or give us a tool so we can create our own (unless that was included, I'm not sure).

Avatar image for rj
RJ

159

Forum Posts

175

Wiki Points

11

Followers

Reviews: 5

User Lists: 2

#10  Edited By RJ
snide said:
"Is anyone seeing any of the following in fights over forts?

  • On defense your units have trouble firing from atop the walls regardless of the enemy being on top of the wall or down below.
  • On offense your units deciding to magically scale a wall and come down the other side when going around a corner of a fort.
  • The gates opening as soon as one unit gets on the wall?

Having a lot of fun with the game, but the combat in and around forts makes me always need to siege the enemy and hope they pop outside the fort so my forces don't run into pathing issues.
"
Attacking enemy forts is definitely where the AI and pathfinding are it's weakest. I've seen the targeting and captured gates issues (haven't seen the magical scale yet) every time I attack a fort, so hopefully they've seen the problem and are planning to fix it. The pathfinding on top of walls is very frustrating as well, and having them use the canons on top of the walls seems like a hit or miss on where you actually place them.