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RozzleDozzle

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RozzleDozzle

29

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188

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#1  Edited By RozzleDozzle

Here's a little game I slapped together...a boxart matching game using the Giant Bomb API!

http://dl.dropbox.com/u/22695429/boxart/boxart.html

Match the titles of the games to their respective boxart, and challenge your friends to beat your score.

It's a little rough around the edges, but it serves well as a functional prototype. I still need to:

  • Force the game to wait for the images to load. If you are playing the game in it's current state, I'd recommend letting it load for a second before clicking start.
  • Give some kind of feedback for right and wrong answers. Maybe a green or red arrow, respectively?
  • Set a limit on the number of wrong answers a player can have before the game quits to a lose state.

Feedback is welcome :)

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RozzleDozzle

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#2  Edited By RozzleDozzle

@cyberox: Sorry for the late response! It was something I came up with using JavaScript, though it's probably not the best solution. Basically, once the scrollbar hits the bottom of the page, it just fires another AJAX request to the GB API.

A better solution may be to send the API request earlier and only throw the loading message if the bottom of the page is reached and the request has not finished loading.

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RozzleDozzle

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#3  Edited By RozzleDozzle

@britg: Great idea! Definitely something I thought about in the process...I'll try to update it within the next couple of days.

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RozzleDozzle

29

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#4  Edited By RozzleDozzle
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RozzleDozzle

29

Forum Posts

188

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#5  Edited By RozzleDozzle

I love contests. Looks fun :). 
X360

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RozzleDozzle

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#6  Edited By RozzleDozzle

Figured I would give it a shot. :)


No Caption Provided

Gimmie some feedback :).
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RozzleDozzle

29

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#7  Edited By RozzleDozzle
KnifeySpoony said:
"RozzleDozzle said:
"TeflonBilly said:
"The thing is that most people are expecting to master this game after two days.
What I meant about the challenge mode is that it might help you understand the timing or just the general motions of the moves.
I can understand there are people who don't instinctively do the fireball or dragon punch motions, so by using the challenge mode you kind of brainwash yourself into making it second nature.
"
Definitely true. It is one of those games that you get what you put in. The more you play, the better you will get. It is a game of challenge, it will only be fun if you like to challenge yourself and see yourself get better. You can always get enjoyment from being a casual player, but there is always room to improve. That's what has been great about SF for all of these years (and what strayed people away from SF3); it's easy to get into, fun to play at any level,  but hard to master.
"
I'm sorry but this is exactly what Cheapoz has been arguing it doesn't do the past two pages.

Unless you mean easy to get excited about, in which case you are absolutely correct as it appears many people like me, who have been interested in the fighting genre but never really gotten into it. I think Cheap hit it on the head, Capcom could have done something wonderful with the training mode which could have made that bridge to the mainstream and allow beginners to get a sense that they at least have some understanding. The challenge can be used in that way, but it takes much more work because  you have to find out yourself what those button combinations are and then try to master the timing.

By the way I just beat Easiest with Viper and Bison because I spammed HK and LK. That is because I want to experience the rest of the characters without having to spend weeks and weeks trying to get good enough to legitimately beat Seth.
"
I guess what I meant, and should have clarified, is that it is an easy game to grasp the concept of. Two dudes, 2D plain, no items, just straight up fighting. All the hard stuff comes from memorizing timing and moves. I agree, a training mode would have been rad and would have really helped the beginners, but I would have to disagree that it is a hard game to get into. Sure, it is gonna take more than the two days it has been out, but it is not THAT hard.
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RozzleDozzle

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#8  Edited By RozzleDozzle

Hey, I did this with some of my friends a while back:

  
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RozzleDozzle

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#9  Edited By RozzleDozzle
DrRandle said:
"I... The internet... not.. .flaming me? What... what is this madness?

Any case, For some reason all of these comments have pushed me into wanting to play more and get better. That's. This is unwarranted. It's amazing. And I thank you.

Tomorrow I'll sit down and make myself get better with Abel.
"
I have been seeing a lot of posts similar to yours in the SF4 forums, and all I can say is what I said to everyone else: practice. And just for future reference, Abel is a really hard character to play. If you are new to the series, you might want to learn some of the basics with Ryu. He is a very well-rounded character, and you will learn a lot from practicing with him.

SF is a great series in that you get what you put into it. The more you play it, the better you get. And it's fun! When you are challenged, and you finally beat it, you know that you are getting better! That is why the series is held on such a high pedestal. It is easy to jump in and have fun at any level, but hard to master.
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RozzleDozzle

29

Forum Posts

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#10  Edited By RozzleDozzle
TeflonBilly said:
"The thing is that most people are expecting to master this game after two days.
What I meant about the challenge mode is that it might help you understand the timing or just the general motions of the moves.
I can understand there are people who don't instinctively do the fireball or dragon punch motions, so by using the challenge mode you kind of brainwash yourself into making it second nature.
"
Definitely true. It is one of those games that you get what you put in. The more you play, the better you will get. It is a game of challenge, it will only be fun if you like to challenge yourself and see yourself get better. You can always get enjoyment from being a casual player, but there is always room to improve. That's what has been great about SF for all of these years (and what strayed people away from SF3); it's easy to get into, fun to play at any level,  but hard to master.
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