I've thrown myself headfirst into my backlog and found myself playing Brad Muir's Massive Chalice.
For those unfamiliar, it is a strategy game with turnbased battles (X-COM inspired) where you take the role of an immortal ruler of a fantasy kingdom that is besieged by a strange and unrelenting force known as the Cadence. The only way to defeat the Cadence and save your kingdom is to stave them off for 300 years, whereupon the eponymous magical (and massive) chalice will ready to repel them for good.
To stave them off you draw upon the heroes of your noble houses to serve as soldiers, researchers and... well... having more babies. This is one of the biggest differences from XCOM. Your initial batch of heroes cannot survive to see victory. They will die, by old age if nothing else claims them first. But their houses may remain, passing down their teachings (XP, classes, genetic and personality traits) and relics to the next generations. You oversee these houses, trying to keep them alive and as strong as you can through hard decisions about what marriages to arrange, what science projects to take on etc.
It is a very strange and interesting game, this "Noble bloodline managing simulator" especially. The enemy types you encounter in the battles are also very interesting, all based around some kind of deterioration, often having effects beyond just dealing damage to your heroes.
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