11/01 - Picked up over the weekend. Only a couple hours in. Doing several fetch quests. Have a sword, a gun, and one magic.<br>
I should maybe go back and play part of Fable II for comparison, but otherwise I'm having fun so far. The menu room may get old after a while, but so far I like the ability to move around the map, and zoom in on towns to fast travel there. The interface for changing clothes, weapons, etc. is well done. It's nicer than having to go to a specific shop to try on new pants, or to dye something.<br>
I haven't had any serious fights so far, but the combat seems smooth and easy enough; it's nice having a single attack button that works contextually with a click, press-and-hold, or press-hold and aim with a thumb stick.<br>
Based on the other games I've played so far this year, It's opening at #4, below ME:2, SC:Conviction, and Alan Wake.<br>
11/09 - At a week in, I'm really not liking the inability to look at a list of active quests without going into the sanctuary. It's not bad when following the story, since that quest is always defaulted. When trying to run through multiple smaller quests, it's annoying to have to keep going back to the sanctuary and pick one of those instead of the main story quest.<br>
I can understand that they wanted to not have a standard menu just pop up, but with the design flourishes the game already has, why not have an option where your character pulls out a scroll, and writes things down, or crosses them off?<br>
Still pretty high on my list, but I can see where some of Brad's three-star rating came from. There are parts of the game I really like, so the parts that get in the way stand out that much more.<br>
11/16 - Finished the main storyline, and got a couple of achievements I was hoping for. Still planning to get all the Road To Rule chests open, but that may take a bit of a back seat to Assassin's Creed, which is opening at #4 based on a heck of a good time I had in the first 10-15 minutes.<br>
Moving Fable down at least to 5.
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