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sarahsdad

I want to have updated recently.

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Games I wanted to like

A list of games (sometimes just the demos) that I wanted to like, but couldn't get into.

List items

  • It made me want to play Max Payne again.

  • Maybe I just didn't play enough of it, but despite the size of the robits (God love Jon Voight; ever since the first movie, I can't think about transformers without hearing him talk about the "giant robits hidden in Hoover dam") I never really felt like I was, in fact, playing as a giant living machine. At least it was better than the first one.

  • Ick.

  • Maybe it I had played the first one, or played this one a few years earlier, it would work better. Or if I really liked FPS games to begin with.

  • I liked the animation, and the mechanics were better than previous games, but I somehow managed to loose interest in this one. Maybe the flying levels contributed to that more than I realized at the time.

  • Specifically the PSP version; it was a really really nicely done (mostly)side scrolling game. When you're expecting a somewhat free-roaming adventure though, good looking side scrolling doesn't really do the trick

  • the controls never felt right on this.

  • Maybe I just came into the series too late, but this wasn't the game to get me hooked on FPS after being away for many many years.

  • I was surprised about this one. I usually like third person games.

  • This one came really close. I think if the aim had been a little more sticky, I could have gotten further in this. Tried this and Halo pretty close to one another thanks to a loan from my brother in law.

    These two games helped me realize one mechanic that turns me off of most FPS games I've tried; the character doesn't change. I want my character on-screen to get better as time goes by, and not just because I've spent a certain amount of time playing and mastering the hand-eye co-ordination and control set.

  • I was having fun with this one until I started reading all of the comments about the leveling system in the game. On one hand, I can understand that with an open world game, it can make sense to have the world level with you so that your character is not able to go back to the very early parts and just walk all over everything. On the other hand, I really like the idea that I could have a hard time with a monster as a low level character, and then come back latter on at a higher level, and defeat the same monster; it's a nice way to let the player know that he or she is being rewarded for the time that they have spent on the game.

    I think if I had picked the game up brand new when it came out, I might never have realized what was going on. Reading message boards years latter and knowing that no matter how much I leveled up, I would probably ALWAYS have trouble with that witch, or troll, or whatever just sucked the oomph out of playing.

    I may give Fallout a try in a while, since the world leveling with you effect seems to be more area based.

  • Dunno, something about the way it moved just didn't feel right

  • If I hadn't bought this, I think I might have returned it about half way through.

    Who knows, maybe I should be playing everything co-op, so that the other bots at least have an effect when they shoot things.