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Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
The ways that Axiom Verge resembles Metroid help set up and drive home the ways that Axiom Verge is most definitely not Metroid.
Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
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Looks like a very serviceable plunking-Eric-Hosmer simulator.
GOMS, by the way.
This has nothing to do with Kyrandia, does it.
Triceratops rampant, on a shield azure.
Yeah, I'm not seeing what breathtaking quality of this game people want Jeff to be so thrilled about.
As a mod, sure, take it or leave it. A $10 Early Access release, though, probably should have strong hooks that make people care about the project's future growth, and make them want to stick with the game. Just replicating a tried-and-true gameplay style in a workmanlike fashion is not necessarily enough - for some people it may be, but if it doesn't grab Jeff and others, that's completely understandable.
Edit: Err, also, Greek Fire is an actual thing. Nothing mythical about it, though this probably predates it by a good 1000 years.
I think when Brad said "the mythical Greek Fire" he was actually driving at "the proverbial Greek Fire".
Brad and Rorie are the only people left at GB Prime that would know that Charly is a real film and an adaptation of Flowers For Algernon. That's probably indicative of something.
I think Alex is the only other person who has ever worked for GB that would know that.
So it's a lot like Dead Island, only the game world is even more boring and flavorless.
As a rule, the more time players are supposed to spend wandering around and exploring your environments, the more interesting those environments should be. Exploration in Dead Island was like poking around in Crysis after you've killed all the enemies. This doesn't seem any better.
These are Sid Meier's starships.
You may view them from a distance, but don't touch anything. He will cut you.
Too bad, it looks like a fine game but they seem to follow the same character design philosophy as Leisure Suit Larry: Box Office Bust, ie "grotesque, malformed nightmare fuel = funny"
Somehow I blame England for that sort of aesthetic.
Use your keyboard!
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