My second Mario Maker level - Wigglin’ Chomps. Wanted to make a level that should be playing Athletic Theme from SMW, noticed you could do cool stuff with Wigglers on tracks, decided to roll with it. The chomps are there for some flavor but I think they actually detract from the level a little bit because they’re super unpredictable.
The way you can get 3 extra lives in this stage is fucking rad and I’m glad I came up with it. I hope it’s obvious enough people pull it off on the fly. Anyway, here’s the code: 5EA4-0000-009E-DD0E
Here are a few of my levels. Please leave comments with some feedback. I try not to put cheap tricks in or flood the level with enemies.
1-1 Cave Fun: AA3F-0000-0098-D09F
1-2 Pizza Tastes Good: 335F-0000-0099-A1A5
1-3 Sweet Lava: E3C7-0000-009B-BAFE
1-4 Get Some Hat Hair: F132-0000-009E-211D
In general these feel like collections of setpieces that don't really flow or make sense together. You come up with a cool idea, then rather than iterating on it or coming up with twists on it, you go directly to the next idea. In general my design philosophy is to come up with a handful of ideas, and then come up with ways to twist and combine them to make the level's challenge escalate naturally. That said, taken individually, each setpiece is well-constructed, and if expanded upon you could have quite the collection of cool levels.
In particular, I was disappointed when this happened in 1-4 - the idea with the sort of slower, puzzle-ish level with the helmet and the Thwomps navigating through ghosts is really cool and is solid enough to be the main idea for a level, but you dump it quickly in order to go to bone platforms and walljumps, which are a lot more rote.
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