I've been putting quite a bit of time into the Giant BombcraftMinecraft server, lately. From the Crater City to the H.P. Lovecraft inspired town of Kingsport, I've put in a pretty hefty amount of hours collaborating with a great community of people dedicated to fun and creativity. My most recent project has been the construction of a tree village in the valley below YoctoYotta's cliff-top castle. Now, the anchor tree, the main tree which will connect the rest of the tree-top homes together, has been completed.
I have put in some additional work on a couple of connected trees as a sort of proof of concept for the theme of the area. Random blocks of Lightstone are nestled amongst the branches as "Brightberries" giving the tree its own natural luminescence at night.
The berries even light up the interior, giving a pleasant glow to the spiral staircase that connects the entire village to the ground floor.
With the completion of the main tree, I am opening up the treetop village to community collaboration status. A few examples of tree-top homes have been established already, but please feel free to use your creativity to come up with a natural-looking abode that incorporates wood, leaves, and berries in a clever and organic-looking way. Feel free to construct additional trees around the Great Tree and connect them to the rest of the village as you see fit. I'm looking forward to what this can become, so drop on by if you're interested.
I've recently been getting back to a Live Arcade title that was a first day purchase for me, Greed Corp. For those of you not in the know, Greed Corp was a hex-based strategy game that was simple, easy to pick up, but with as much room for strategic diversity as Chess. There are very few actions that can be taken; either producing units, harvesting an area, loading and firing cannons at our opponents, or purchasing airlifts so your armies can traverse the canyons that form throughout the game from excessive mining. The end result is triumphant in its quest to provide a vast level of strategic depth that is accessible and easy to keep track of.
My question is this. Are there any of you out there in the Bomb-dom that enjoyed this title as much as I have and would like to arrange some friendly social matches from time to time? The game is an absolute gas and is best played with friends and community, it would be an absolute joy to make a few acquaintances and step up my strategy game a little bit. If you're new or haven't even played before but are interested, don't be shy, I'd be happy to help teach some of the more advanced strategies that aren't discussed in the game's on-board tutorial.
Greetings readers, how's it hangin? I'm gonna law down the law on a concept that I have been thinking about for a while. As gamers, I'm sure we're all at least somewhat familiar with the Triforce of Legend of Zelda fame. If you are not familiar, do not worry, I'm about to dispense some wisdom...now.
The Triforce is a series of three magical golden symbols to represent the metaphysical concepts of Power, Courage, and Wisdom. There's also something about some goddesses that built the world or something, but that shit ain't important here. Any-hoo, as it turns out, our hero Link, damsel Zelda, and despot Ganon are each assigned the Triforces of Courage, Wisdom, and Power accordingly. Only by coming together can these three forces bring about balance in the universe, yadda yadda yadda.
Anyway, the thought struck me while watching Wizard People by Brad Neely (an insanely hilarious over-dubbing of the first Harry Potter movie) that the Triforce can be seen beyond the Legend of Zelda universe. In the Harry Potter example given above, Harry represents Power, Ronnie represents Courage, and Hermione represents Wisdom. Such a classic concept, arranged so perfectly.
This also applies to Scott Pilgrim vs. The World, almost to the exact same ends as Legend of Zelda, a premise I'm sure inspired by the same source content. Scott Pilgrim represents Courage, Ramona Flowers represents Wisdom, and reigning Indie-god Gideon Graves rules with the Triforce of Power.
Even in the original Star Wars can this be seen, with Luke on Courage, Leia on Wisdom, and Vader on Power. The list goes on and on. My question for you, dear readers, is how many more examples of this can you think of out there in the world of pop culture? Is this merely coincidental or is this a well-established basis for myth even back into B.C.E. times? Please, discuss, I am anxious to hear plenty of contribution to this topic.
So, this is my first ever Giant Bomblog. If you already know me, congratulations, you're a very blessed group of people. If you do not, consider this a great big "Pleased to meet you!" My name is Dylan and I'm a 24 year old gamer / graphic designer / social media marketing enthusiast . I have been aware of the website for a long time but never paid it much mind beyond "These guys are pretty groovy". Recently, the Giant Bombcast has been helping me keep my sanity at work for the past few weeks. Even more recently, I signed up for an account for the community endeavors and have never looked back. I look forward to spending a lot of time helping out around here.
With that being said, let's get onto a game which just recently caught my eye, Bastion. The title is being developed by Supergiant and while it may be a year away, it is absolutely breathtaking in its delivery. The tone of the entire piece is crafted expertly through careful use of a narrator which reacts to the actions performed by the player. Instead of merely picking up a stat-boosting accessory with a non-descript title, the narrator describes the hero as having picked up a "memento from a girl he knew, always used to fancy her". This serves the valuable purpose of establishing an emotional connection to the protagonist while also providing audio cues as to the overall tone. A gritty noir atmosphere is established by terminology such as Gasfellas, and Scumbags; they even make mention of "popping" someone good. A miniboss bares much more emotional gravity when announced as "A big ole' fella" by the gravelly-voiced Tom Waits-ish narrator.
Combine this unique approach with a rich visual style similar to that of Disgaea or Diablo and you have what looks to be a pretty ass-kicking title. High hopes for this bad boy, can't wait to keep an eye on the production of this art house classic.