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shayo

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shayo

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#1  Edited By shayo

The final comic cutscene will be the same, only the real final cinematic scene will be different, depending if you finished the game with negative or positive karma.

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shayo

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#2  Edited By shayo

Yeah, I do sometimes, when I'm deciding over getting a game for the PS3 now or the PC later on. Trophies aren't a game seller for me, but they're a fun addition to think of when buying a game.

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#3  Edited By shayo

Ugh, I wanted to attend it, but unfortunately I overslept the event, since I'm located in Europe and the event took place during early morning hours. So EgoCheck, how was it?

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#4  Edited By shayo

This looks interesting. I agree that this is something that should encourage people into socializing in Home to a certain extent. Are there any specific requirements to join this event? You mentioned a hamster suit. Us, humans, we don't need anything special?

My PSN ID is sh4yo187, by the way.

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#5  Edited By shayo
@coffeesash: If you use a debit card, usually Visa Electron, and a fake US address of a hotel for example, then you can freely get a US account and purchase items from there. Items are there also much cheaper and as you said, there's much more content to buy. The only thing that you can't buy is DLC, because surprisingly DLC for games, such as map packs and expansions, is region coded, even though the games aren't.
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shayo

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#6  Edited By shayo

Alright, I just received them in the mail and smacked them on my controller. I must say, it feels... different. I'm playing around with it and it feels like I have to push down more and there is some force against me. Maybe I'm still used to the old feel. I'll test this out in Burnout Paradise to see how the triggers pull off in some mad driving.

Edit: I don't really like them that much, surprisingly. Giving throttle and pushing down gives me a stiff feedback, like I have to push down harder. The old configuration was much more natural, maybe I reached the point where I got used to them, my fingers never really slipped off that much. I must test them further on.

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shayo

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#7  Edited By shayo

Criterion recently released Big Surf Island, an amazing piece of downloadable content, that really shows how DLC should be handled. And when I speak of how DLC should not be handled, I'm talking about DLC being announced before the actual game is released, which has happened with a few titles, but I won't go into detail. All I have to say is, that Criterion knows how to please their Burnout community. The game is still very active online and numerous amazing smaller chunks of DLC was rolled before as well.

Basically, Big Surf Island is an entirely new chunk of land that is positioned as an island, right from the main area of Paradise City. The bridge on which you crossover already slightly hints of the madness you'll experience there. You'll find more billboards, more gates to smash and new versions of Super Jumps, called Mega Jumps. And that's a pretty accurate description. You'll find yourself jumping through a lighthouse or across an entire bridge. There are added cars as well, two buggies and a handful of other cars, like certain toy versions of already released Legendary Cars. But that's not what makes Big Surf Island so fun. By connecting all of these small features into a whole, you find yourself in a fast-paced, almost out of control mad cruise all around the island, which would seem to last forever.

You eventually find yourself in a flow, where you drive continuously through all around the island, and only a crash brakes that flow. But now worries, the usual crashes are caused by misplaced jumps and similar whilst driving on dirt terrain and steep hill roads. Because the overall island is structured differently and more wildly than Paradise City, the gameplay is more exciting. There are around 15 added events, two of which are completely new and actually very exciting and useful. Island Tour, and as the name suggests, the game takes you on a tour around the island, with a given time limit. It's actually very useful, because you already see an even bigger glimpse of the content and secrets you can search for. There are new Road Rules of course and more Freeburn Challenges The overall time you spend unlocking and reaching full 100% of your new Island license is about 5 - 6 hours. Because of the smaller scale of the island, you'll also have a better sense in control of finding out the various routes on how to smash billboards and etc., which also gives you motivation on actually completing everything.

Overall, the added experience is fantastic. How Criterion deals with DLC for a game that has been released well over a year ago is really marvelous and I'm glad to see that there is more interest with Criterion in DLC for Burnout Paradise, rather than working on a sequel. Because the game itself offers an amazing and lengthful experience that everyone with a small need for a digital adrenalin fix should check out. The only thing two minor complaints about this DLC is the fact that if you're a Burnout fan or if you find yourself really enjoying the content, you'll get the feeling that vacation is over too fast. The other issue is one that Criterion has done in the past with all its DLC and that is adding the actual DLC into their updates, meaning people who don't want the content, still have to download the "update", which contains the new map. Maybe it's because of marketing issues, maybe they have issues releasing it on its own, you can't really say.

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shayo

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#8  Edited By shayo

I'm in the same boat with you JJWeatherman. In the previous week I bought the game from PSN and a lot of DLC that came with it. I really think that Criterion does an excellent job of juggling the DLC with the prices and what should be released for free with the overall content they deliver us. I really hope they won't release a new Burnout game in the near future and keep Paradise alive for quite a while with DLC.

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#9  Edited By shayo

For gamers, the conferences have only one point, the announcement of games. And if you have to look at the sheer content of general games and exclusives that each company from the Big Three had to show, Sony did win hands down. I also applaud to Sony for keeping themselves mainly focused on hardcore gamers and not so much to the casual ones in contradiction to the other two companies.

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shayo

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#10  Edited By shayo

I actually loved the pacing and the combination with exploring and gunplay in the first game. That's why I'm slightly disappointed to see the game taking a more action approach in the sequel.