Length doesn't matter, as long as I feel like my time is being valued.
I work 60+ hours a week, I volunteer, I have a family. The time I have set aside for gaming is a handful of hours on the weekend, and maybe an hour or two before I head into the office during the week. The games that have really held my attention this generation are those that I can hop into on a Tuesday morning and know that I'm going to have a full hour of fun before work. I gave up on Witcher 3, AC: Odyssey, God of War, FF7:R, and countless others because I knew that I'd be sitting down and spending 10 minutes running through old areas to get to the new stuff. Then 20 minutes of cutscenes, 10 minutes of tutorial maybe, giving me a solid 10 - 20 minutes of enjoyable gameplay.
Or, I could do a few raids in Pokemon Sword, or run through a dungeon in an MMO, or knock out a quest in Outer Worlds. I could load up The Crew and just listen to a podcast and drive for a while. It doesn't matter if the story is 10 hours long or 100 hours long, what matters is that each of those hours feels like it's worth spending on that game. Weirdly, Fallout 4 is a great example of that. Whether or not the game is good, as a whole, it was always a game that I knew I could boot up and kill and hour or two in before work. No filler, no wandering from place to place, just load in, shoot some ghouls, gather some materials, run through some sidequests. Was it always amazing and fresh and brilliant? No, nowhere close, but it was at least consistently active with minimal fluff.
Log in to comment