By sirkibble23 1 Comments
My thoughts of Assassin's Creed multiplayer is already a scary one. The concept of walking around stalking people trying to assassinate others while I myself try not to get assassinated is a stressful thought. But it's a good sort of stress--or should I say was a good sort of stress.This update from Brotherhood only makes the already stressful multiplayer even more confusing and obnoxious from what I tried and after three matches, I wanted nothing to do with it any more.
The biggest problem I had? The modification on stunning. Now, stuns can be countered with something called "Honorable Death." This allows you to stun even though you get killed and reduces the killers points. The problem is, the three times it happened to me, my animation for stun starts before their killing animation begins so it seems like it's a cheap way to settle lag issues when trying to figure out who got who first. This also happened to my friend who was playing with me.
The multiplayer outside of that, is pretty much the same. What has changed are the abilities and perks which simply add things from the repertoire of Ezio's gadgets.
I played one new mode, VIP, which was completely fail. It wasn't until the end of the match where I realized what the point of the game was. I thought a certain assassin on the opposing team was the VIP but apparently, random citizens become the VIP and it's up to you defend them while you kill their VIP. The actual game is okay but it's too bad there was no explanation for it before the match started so I'm left wondering why I cannot kill any opposing assassin's but they can stun me. Which still doesn't make any sense because I'm not the VIP.
I left the multiplayer more confused and dissatisfied than I did with Brotherhood. I believe Brotherhood was more solid and made more sense. I could jump into that multiplayer quicker than I could jump into this multiplayer that is pretty darn near the same. Yet, the small differences create a very frustrating experience because they make no sense.