"The issue of recovering from these losses is perhaps the largest criticism of Darkest Dungeon. The process of developing your heroes takes many hours, and the need to constantly rebuild your roster after deaths could well drain one’s enthusiasm to continue. Although there are ways to recruit higher level heroes as part of one of the hamlet upgrades, the spectre of having to grind nevertheless remains."
I deeply hate the part of me that read these sentences and wanted to go buy this game. How many hours is this one front to back? Not sure if you mentioned it in the review...
I want to play this game. This type of storytelling in video games hasn't quite been perfected yet, and I don't think it will be for a long time. I'd like some games to be more serious and I'd like to not always be shootin' dudes, but there is always some uncanny feeling to interacting with a world like this.
I feel like non of these games ever take advantage of Legos in any real way. They all seem to take their respective movies, slap on a pretty basic game structure and skin it with a Lego aesthetic. To me the fun potential of Legos is creating something bizarre from the most basic bricks. I want a Lego game in the style of Mario Maker. Granted, I haven't kept up with the series, so I know nothing of any user created content it has... Also, someday their going to run out of movies to lego-ize.
I missed this one when it came out. It seemed like it would be really shallow, but I never really had a good idea of where the depth came from until reading this review. So the type of things you roll up and how you collect them affect how it controls?
Sigh* Remember when AAA games could be silly? It's like we all collectively forgot that the gravely voices and constipated expressions were supposed to be funny.
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