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snide

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Woah, got too many questions about Mass Effect 2

 OK. I guess there needs to be some clarification about my comments on TNT about Mass Effect 2 as I received way too many PMs on the subject. 
 
First let me start by saying that of all games released last year, I'd put Mass Effect 2 up there pretty high as the a game I would recommend to a random gamer I met on the street under the age of 30. This is strictly a personal opinion and more a commentary on the direction of the industry in general. This discussion is specifically only meaningful to those who are familiar with the history of Bioware and the Western RPG genre. 
 
It is of my opinion that Dragon's Age will likely turn out to be one of the last, if not the last AAA produced single-player CRPG. What do I mean by the term CRPG? As an acronym, Computer Role Playing Game. Put in less generic terms, the type of RPG that follows the traditions of the Rogue, Ultima, Gold-Box, Wizardry, Might & Magic and Infinity Engine era.  I leave out The Elder Scrolls mostly because it has never been a party based game, and always existed in real-time in the first perspective. In that sense, The Elder Scrolls series was always more about exploration than combat. My guess is that over time, even the Elder Scrolls style games will rapidly devolve into games more along the lines of Fallout 3. That is to say, action games with light, meaningless skill progression that exist in large, explorable worlds. Are they RPGs? Yes. Are they part of the same genre of the old CRPGs I love? No. They share more in common with Red Dead Redemption than Wizardry.
 
If you ask the majority of people what they like about RPGs, they'll normally talk about the story. But to be honest, the story in most video games is horrible, and outside of a couple true gems like Planescape, we're really talking about great stories in relative terms within the medium. What I, and I believe some people who grew up on CRPGs really enjoyed, was the complicated, challenging and more importantly... flexible combat systems that existed in those games. When you're asking me to pinpoint how I can consider this genre dead, I'm pointing to the tactical combat portion of it. The story in Dragon Age was relatively great, and by all means Mass Effect 2 seems to be better, but I thought Dragon Age was a great game because the combat was rewarding. 
 
The combat in Mass Effect 2 is boring. It's is a shooter more than an RPG. That's OK, I like shooters and I certainly like STALKER and BioShock, so what's the deal? Well, I also think Mass Effect 2 is a shitty, uncomplicated, floaty shooter with fairly meaningless skill upgrades that they are for the most part pre-set and easy to choose. Fuck yeah I want better shields. Fuck yeah I want better X attack. The actual combat involves me moving from set-piece to set-piece Gears of War style. See those barricades? Oh. I guess a fight is about to happen, I better go hide behind this wall where I'm suddenly impenetrable from anything. Because of the meatiness of the health and shields in these types of games, you largely die because of a lack of patience (trying to kill them too fast) vs. making bad decisions in strategy. I miss the puzzles of battle. I miss counterspells. I miss crowd control. I miss focus fire. I even miss the idea of things like tumble rolls. I miss knowing that in some battles I should take the mage out first, but in others I should prolly sleep his minions and take out the healer.
 
Please don't confuse this with me thinking games are too easy. I can up the difficulty in games like Mass Effect 2 and make them difficult. But that change normally only effects my caution, not my planning. I'll admit, I couldn't make it through Mass Effect 2. But that was because the fights at hour 15 were the same fights I had at hour 2. I just couldn't walk through any more barricaded chambers. The rock, paper, scissors shield mechanics created a formula that was static throughout the course of my time in the game.
 
I did enjoy the story and the characters for the most part. It's what got me through the first game. But once I found that I was going through another assemble the team style plot device (it was a weakness in DA too), even that couldn't keep me going. You want me to walk through all 3 ship decks with their individual loading points to get to the fun conversations? Ugh... at least in Dragon Age they were all sitting at that one camp. Morrigan was all of 10 steps away. Having to make my way through the ship in ME2 was the worst. I quit. I had to. I finished one of those world missions and went through all that mediocre combat and now I've gotta spend 30 minutes walking around just so that I don't feel I'm missing out on anything. Done. End. Rage Quit. 
 
But this is the new style of "RPG". They are essentially hybrid shooters with dialog trees. Deus Ex plus. Remember when Deus Ex 2 came out and the whole world groaned? That is what I think about Mass Effect 2. Oh... OK, so you took all the challenging bits out of a the good style of game you used to make (I'm talking infinity engine), made the world progression a lot more linear and made it so that it's impossible to totally gimp your character with the trade off that non of these skill choices really matter. 
 
It's certainly nothing new, and it's not Mass Effect 2's fault. If we're looking to point the finger, KOTOR is certainly the one that lead us here. I only chide Mass Effect 2 so much because I'm bitter no one is making combat CRPGs anymore. The Eastern Block style games are closest. They are both challenging and radically different. Say what you will about the technical qualities of games like STALKER, The Void or Amnesia. They are god-damned different that it takes you a couple hours just to figure out how to play them correctly. Look, that limits their appeal, but shit, that's what I enjoy out of games these days: a novel approach.  
 
I wouldn't be so mad about these games existing other than that they are pure replacements, rather than alternatives to the style of game in which they preceded. I wouldn't lose all hope though. There's still an audience for this stuff. We're not huge, but I get PMs almost daily from people who miss the old style combat CRPGs. That's what the independent gaming movement will eventually find. It's not just about games like Braid that push you outside of the mainstream to some higher plane, it's simply about reaching a smaller, passionate audience. We're out there and we're waiting. 

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sirpenguin

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Edited By sirpenguin

I agree with everything you said, Dave. I also think you outlined your argument very well, which is important given the touchy nature of dissing the almighty Mass Effect 2 (which I personally loved, but for different reasons) 
 
I'm 23, but I missed the CRPG boat due to playing mostly consoles until I was in my late teens. Once I "discovered" PC gaming and the unique RPGs it provided, I attempted to get into them almost immediately. Baldur's Gate 1 and 2, Planescape, Fallout, etc. I hated them all. They were boring, slow, hard, and looked really bad in comparison to modern graphics. 
 
This disliking of the genre continued all the way until Golden Sun for the GBA. It was the first RPG I had beaten in a long time, and for whatever reason it made me want to pursue more difficult and strategic games in that genre. From there, I played and beat Baldur's Gate 2 and Planescape, and even gave Ultima a try. Now I find myself enthralled by this style of game, even when it transcends genres. I'd very much argue that games like Europa Universali 3 are an example of the "traditions" of a CRPG being realized in a modern game under a different genre. 
 
I think what I'm saying is that I can't hate on modern games too much because the classics still exist, waiting for someone to pick them up. On their own, without history or nostalgia, they're hard to appreciate, but games still exist nowadays that can serve as bridges between genres and the classic titles can always get new players to pick them up. I think that something like Dragon Age being a AAA title and selling quite well is a very good sign for the future of CRPGs, past and present. 
 
Then again, Dragon Age 2 looks like utter garbage from a company too scared to capitalize on a proven success. Which is utterly bizarre. In the end, you may hate DA2 for what it'll do to the genre way more than ME2.

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Ramone

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Edited By Ramone

I personally think ME 2 was a much better game than Dragon Age in terms of story and gameplay but I too would like a lot more RPG-iness in ME 3. Bring back inventory, bring back loot, bring back exploration. If this is the last experience I'm going to get in the ME universe let me go where I want instead of restricting me to a few rooms.

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MayorFeedback

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Edited By MayorFeedback
@ZimboDK said:
" @snide:  Damn Dave. If I ever go to the US, let me buy you a beer, 'cause I completely agree with everything in that post. "
I, too, would like to buy you a metaphorical beer of your choice for the same reason.
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abendlaender

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Edited By abendlaender

Sir, you are a wise, wise man.
It's hard to find people who share my feelings about Mass Effect 2.
Witcher 2 is the only RPG I look forward to in 2011 and I used to be a RPG Fan...

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Animasta

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Edited By Animasta

but how do you feel about witcher 2?
 
great blog though, I enjoyed ME2 at the time, but... playing through it again is just an exercise in tedium.

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TheMasterDS

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Edited By TheMasterDS

Somehow I thought the C stood for Canadian before I read that part of the blog.  
 
Also, why are dialog trees called dialog trees if they loop around at the end? Trees aren't supposed to have circuits in them! Maybe it's because Dialog Directed Graph isn't as catchy.

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Slaker117

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Edited By Slaker117

I wish I could get back into old style western RPGs, but I get too obsessive over everything to the point that I'm not longer having fun.

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TheSeductiveMoose

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@ZimboDK said:
" @snide:  Damn Dave. If I ever go to the US, let me buy you a beer, 'cause I completely agree with everything in that post. "
Yup, me too. I find myself replaying all of these old RPGs ( Icewind Dale, Baldur's Gate, Planescape, etc) and having a much greater time than I've had with any of the recent RPGs to come out, I'm not saying that they're bad, it's just that those old games are so damn good.
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BrowncoatGrimm

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Edited By BrowncoatGrimm

Didn't BioWare say that the combat for Dragon Age 2 is remaining the same for PC as the first game and that they're only changing the combat for the console versions? If that's the case you get the old style combat but with a Mass Effect 2 style conversation system.

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hakkesshu

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Edited By hakkesshu

Witcher 2, dude. Witcher 2.

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litrock

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Edited By litrock

I'm intrigued by this, mostly because I'm new to PC games and I haven't played any of these CRPGs.  I'd like to, but they're so old that it's hard to get into them the same way I can a modern game. I do enjoy the eastern block games, though, so maybe if a new CRPG came along I'd be able to get into it.  I like options.

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gike987

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Edited By gike987

People are way to defensive about ME2.  I'm really starting to hate ME2, not because I don't like the game but because of the ridiculous fanboys attacking people for not calling it the best game ever.

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EdIsCool

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Edited By EdIsCool

Loot! where was the loot? When people can build a whole game around loot (Diablo,Borderlands,Torchlight) and when ME1's problem was actually  inventory management, why take loot out? WHY!!!!!!!!!!!!!!!!

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DevWil

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Edited By DevWil

totally understand where you're coming from, even if i disagree with you a little bit (specifically about your more negative sentiments towards ME2).

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weltal

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Edited By weltal

I love the old style RPGs and love what new RPGs bring to the table, which is nice because I feel like I'm covered no matter which direction the industry heads. Still, I can't help but agree. I want a new Temple of Elemental Evil, or something along those lines, something that takes it to another level. Dragon Age was great but it's a modern take on an old formula and I guess I want more old, less new, in this case.

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Chummy8

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Edited By Chummy8

Totally agree with you! 
 
 I played ME 1 about 3-4 times.  When I heard that they removed the inventory system and the planet exploration, I hesitated in buying it.  Now with all of the GOTY talk, I'm interested in playing it, but what you've said only confirms my fear for the game.  In the mean time, there is always GOG.com...

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BulletproofMonk

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Edited By BulletproofMonk

While Dragon Age definitely had more interesting, deep and rewarding combat than neither of the Mass Effect games, some of the combat sections in both of those dragged way too much, at least to my taste. Bioware needs to learn a better balance between combat and the story stuff.

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ZimboDK

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Edited By ZimboDK
@snide:  Damn Dave. If I ever go to the US, let me buy you a beer, 'cause I completely agree with everything in that post.
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rjayb89

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Edited By rjayb89

Wow, people need to ease up when they hear a game they like isn't as good or better than they had hoped from some random internet dude.

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crusader8463

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Edited By crusader8463

Good luck with ya man. I have pretty much said the exact same thing many a times and every time I do I get nothing but replies from people calling me a fucking idiot. I miss the strategy that games used to have. Now everything is simplified to the point that anyone who has ever played a video game before can pick it up and play it and not have to ever stop and user their brains. I'm just tired of games always being about who can click the button faster then the other guy, and I miss ones that rewarded people who used their brains.

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MysteriousBob

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Edited By MysteriousBob

I think the complete opposite to you in every regard and I despise most, if not all PC RPGs.

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snide

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Edited By snide

 OK. I guess there needs to be some clarification about my comments on TNT about Mass Effect 2 as I received way too many PMs on the subject. 
 
First let me start by saying that of all games released last year, I'd put Mass Effect 2 up there pretty high as the a game I would recommend to a random gamer I met on the street under the age of 30. This is strictly a personal opinion and more a commentary on the direction of the industry in general. This discussion is specifically only meaningful to those who are familiar with the history of Bioware and the Western RPG genre. 
 
It is of my opinion that Dragon's Age will likely turn out to be one of the last, if not the last AAA produced single-player CRPG. What do I mean by the term CRPG? As an acronym, Computer Role Playing Game. Put in less generic terms, the type of RPG that follows the traditions of the Rogue, Ultima, Gold-Box, Wizardry, Might & Magic and Infinity Engine era.  I leave out The Elder Scrolls mostly because it has never been a party based game, and always existed in real-time in the first perspective. In that sense, The Elder Scrolls series was always more about exploration than combat. My guess is that over time, even the Elder Scrolls style games will rapidly devolve into games more along the lines of Fallout 3. That is to say, action games with light, meaningless skill progression that exist in large, explorable worlds. Are they RPGs? Yes. Are they part of the same genre of the old CRPGs I love? No. They share more in common with Red Dead Redemption than Wizardry.
 
If you ask the majority of people what they like about RPGs, they'll normally talk about the story. But to be honest, the story in most video games is horrible, and outside of a couple true gems like Planescape, we're really talking about great stories in relative terms within the medium. What I, and I believe some people who grew up on CRPGs really enjoyed, was the complicated, challenging and more importantly... flexible combat systems that existed in those games. When you're asking me to pinpoint how I can consider this genre dead, I'm pointing to the tactical combat portion of it. The story in Dragon Age was relatively great, and by all means Mass Effect 2 seems to be better, but I thought Dragon Age was a great game because the combat was rewarding. 
 
The combat in Mass Effect 2 is boring. It's is a shooter more than an RPG. That's OK, I like shooters and I certainly like STALKER and BioShock, so what's the deal? Well, I also think Mass Effect 2 is a shitty, uncomplicated, floaty shooter with fairly meaningless skill upgrades that they are for the most part pre-set and easy to choose. Fuck yeah I want better shields. Fuck yeah I want better X attack. The actual combat involves me moving from set-piece to set-piece Gears of War style. See those barricades? Oh. I guess a fight is about to happen, I better go hide behind this wall where I'm suddenly impenetrable from anything. Because of the meatiness of the health and shields in these types of games, you largely die because of a lack of patience (trying to kill them too fast) vs. making bad decisions in strategy. I miss the puzzles of battle. I miss counterspells. I miss crowd control. I miss focus fire. I even miss the idea of things like tumble rolls. I miss knowing that in some battles I should take the mage out first, but in others I should prolly sleep his minions and take out the healer.
 
Please don't confuse this with me thinking games are too easy. I can up the difficulty in games like Mass Effect 2 and make them difficult. But that change normally only effects my caution, not my planning. I'll admit, I couldn't make it through Mass Effect 2. But that was because the fights at hour 15 were the same fights I had at hour 2. I just couldn't walk through any more barricaded chambers. The rock, paper, scissors shield mechanics created a formula that was static throughout the course of my time in the game.
 
I did enjoy the story and the characters for the most part. It's what got me through the first game. But once I found that I was going through another assemble the team style plot device (it was a weakness in DA too), even that couldn't keep me going. You want me to walk through all 3 ship decks with their individual loading points to get to the fun conversations? Ugh... at least in Dragon Age they were all sitting at that one camp. Morrigan was all of 10 steps away. Having to make my way through the ship in ME2 was the worst. I quit. I had to. I finished one of those world missions and went through all that mediocre combat and now I've gotta spend 30 minutes walking around just so that I don't feel I'm missing out on anything. Done. End. Rage Quit. 
 
But this is the new style of "RPG". They are essentially hybrid shooters with dialog trees. Deus Ex plus. Remember when Deus Ex 2 came out and the whole world groaned? That is what I think about Mass Effect 2. Oh... OK, so you took all the challenging bits out of a the good style of game you used to make (I'm talking infinity engine), made the world progression a lot more linear and made it so that it's impossible to totally gimp your character with the trade off that non of these skill choices really matter. 
 
It's certainly nothing new, and it's not Mass Effect 2's fault. If we're looking to point the finger, KOTOR is certainly the one that lead us here. I only chide Mass Effect 2 so much because I'm bitter no one is making combat CRPGs anymore. The Eastern Block style games are closest. They are both challenging and radically different. Say what you will about the technical qualities of games like STALKER, The Void or Amnesia. They are god-damned different that it takes you a couple hours just to figure out how to play them correctly. Look, that limits their appeal, but shit, that's what I enjoy out of games these days: a novel approach.  
 
I wouldn't be so mad about these games existing other than that they are pure replacements, rather than alternatives to the style of game in which they preceded. I wouldn't lose all hope though. There's still an audience for this stuff. We're not huge, but I get PMs almost daily from people who miss the old style combat CRPGs. That's what the independent gaming movement will eventually find. It's not just about games like Braid that push you outside of the mainstream to some higher plane, it's simply about reaching a smaller, passionate audience. We're out there and we're waiting.