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SoFX

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SoFX

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#1  Edited By SoFX

I'm having the same problem. the game isn't recognizing the mouse-wheel to zoom in on an object, so I have to use C. Once the object in the inventory is zoomed in on, no amount of clicking, or click-hold-dragging is working. I'm really sick of slack ass console ports. I also refuse to buy a fucking 360 controller to play games on my PC, its god damn ridiculous.

Thank god for modders, I can not wait for them to start fixing all the 'consoleized' bullshit on the PC version.

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SoFX

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#2  Edited By SoFX

 Wow, you guys really hate those movies. They don't hold up well to time, the effects, even though over the top, are really cheap looking now. Oh well.

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SoFX

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#3  Edited By SoFX
@Al3xand3r said:
" Sounds like FaceApi except it needs the led(s). I'm sure that doesn't allow the same precision as what's seen here. How can it possibly differentiate a movement to the left from a tilt to the left and a sideways tilt to the left, if all it tracks is a light source's movement? Now if you have two light sources, perhaps it can understand tilts by seeing the relation of the two lights to each other, their distance, etc, but does the software support that? Faceapi seems superior since it tracks the basic facial features but it doesn't seem end-user friendly just yet.Edit: Checked their website, it does have support for that kind of tracking, but I don't have face-leds for all that :P "

You may add multiple light sources. I am using a single light and it allows for pan and tilt at varying degrees of precision. It can be adjusted via a curve within the program if you want more precision in certain parts of the pan/tilt (at center for example)

2 lights would allow for other functions, and 3 and 4 lights would allow for all the functions of head movement. Looking left to right, up to down. Moving your head up and down or left and right (like strafe) tilting your head, and of course zooming in and out.

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SoFX

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#4  Edited By SoFX

Ive been using head tracking software to play IL-2 Sturmovik with my logitech web cam and a mini flashlight attached to my hat for about 2 years now. It allows me to have a horizontal and vertical pan and tilt with just one track point. Adding more points of light would be as simple as attaching more lights or LEDs (LEDs work better.) More lights means you can add more complex twist, lean movements.

The key to all this, is that I haven't paid for a thing (besides the web cam and game.) The software I am using is FreeTrack.
This allows for the same amount of precision as the pay to have version, works exactly the same, but you don't have to worry about paying.
Link to the FreeTrack website:
http://www.free-track.net/english/


Reading the comments, I see people don't get how it works. Trying it for yourself would be the easiest way of seeing what this does, but a quick rundown follows:

Your web cam must be set to see only infrared light. This isn't hard, you just have to set the contrast all the way up so that all you can see is the single dot from your light (or all the dots if you are using multiple track points) As a side note, this is how the Wii tracks your curson on screen as well, but its reversed. You are holding the camera in the wiimote, and the sensor bar on your TV are the infared lights.

I then bent a metal coathanger into shape to make a clip, and stuck the mini-flashlight under the clip.) This clip is on the front of a ballcap, and now does not move unless I move my head.
When I look to the left, the dot moves left on screen, and moves the head of your character to the left. The effect is amplified so you dont have to turn your head very much to look all the way around behind you.

Using FreeTrack (or TrackIR if you are a sucker and like paying big bucks for no reason) really does improve games that have this feature but its definitely a bit of work getting it set up and adjusted for your liking. Everything about it is adjustable and customizable. If you dont like the sensitivity, turn it up or down. The reason this is better than mouselook is that it allows you to keep one hand on the throttle(or flaps or other functions) and the other hand on the flightstick and still maintain your ability to see around you like you normally would.

People that say this is too complicated must have problems walking down the sidewalk and looking to the left or right to see cars in real life, because using head tracking is the most natural way to look around in a game so far.

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SoFX

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#5  Edited By SoFX

I wouldn't be surprised if it was due to the involvement of the DRM shit that they think is useful. That shit hurts people who actually buy the software, but the pirates have none of these issues because the DRM is removed from their copies. You have all heard this statment neumerous times, I just wish the devs would refuse to impliment this crap. Refuse DRM, its hurting the industry more than piracy ever did.

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