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somethingdumb

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somethingdumb

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somethingdumb

120

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#2  Edited By somethingdumb
@Faint: The 3D has never hurt my eyes, and I've used it for 4 hour stretches. Contrary to a lot of things I've heard, the battery actually LASTS that long (though not much longer).
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somethingdumb

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#3  Edited By somethingdumb
@Vincemaster said:
Honestly I'm just kind of sick of it. Since episode two, they've put out two Portal games (technically only one, but still), two Left 4 Dead games, updated/supported Team Fortress 2 with new content, and yet not another damn Half-Life game for four years. I'm sure when the game is finally released it will be amazing, but I think Valve needs to sort out their priorities and make a sequel sooner than in four years. Sorry, angry rant.
Please. Let me paraphrase. "I'm super bummed that instead of doing the thing everyone likes, they're doing five DIFFERENT things that everyone likes. Man, fuck them, right?"
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somethingdumb

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#4  Edited By somethingdumb

Patrick Klepek raised the stakes on news writing and Alex Navarro met him full force.

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#5  Edited By somethingdumb
@CH3BURASHKA: Companies try and make money, they don't play pranks.
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somethingdumb

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#6  Edited By somethingdumb
@Jace said:

AND  I JUST REMEMBERED THEY ANNOUNCED THEY'RE PICKING UP SOME RANDOM BULLSHIT WITH DOTA 2. BECAUSE THAT MAKES SENSE.
Okay, disregard my caps lock rage for a moment. I'm in the middle of a book about black holes, so let me try to illustrate my rage with an analogy.

Imagine something 100 billion times the size of the sun reduced to the size of a raspberry. The black hole's horizon would not be powerful enough to capture the fucking rage emanating from me.

All of my hate, Valve.



Valve doesn't need E3 to announce stuff. They can do their own thing.
And, Dawg? There's something on your face.
Is that shame?
Do you have shame on your face?
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somethingdumb

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#7  Edited By somethingdumb

Friday by Rebecca Black :(

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#8  Edited By somethingdumb
@ninjakiller: I didn't want to have a super long epic campaign that they could hate and I didn't want single session encounters that get boring. It might start out as a level selection screen, but I want to create a strong thread that makes each place seem like a new part of a huge world with a massive overarching story.
I also only plan on breaking the fourth wall on three different occasions over the course of the (potentially) summer long campaign: at the introduction, climax and conlusion
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#9  Edited By somethingdumb
@Gamer_152: It definitely starts out more humorous than it ends. I think that starting out with a lighthearted campaign that turns grave would be a pretty neat thing.
To take the James and the Giant Peach example:
You can follow the quest straight through and kill the different types of lizard monsters that are bothering the inhabitants of the peach (unusually intelligent and large insects and a human named James)
You can also pursue a path in addition to that. If you explore the right areas and have the right knowledge, you discover that there is a mind flayer (humanoid cthulhu with psychic mind controlling powers) at the heart of the peach. Normally being evil creatures, you can kill the mind flayer and the now frenzied inhabitants of the peach.
Learning more, though, you can find out that this mindflayer is different. It was dying as a larvae (tadpole?) and was saved by the forest and the peach seed. Instead of inhabiting a brain and taking over that body, it lives and grows with the peach. The inhabitants of the peach were all equally in danger until the mind flayer rescued them.
@Unchained: All the players are my good friends. Almost all, if not all, would find the idea cool. I was just wondering, in case I wanted to reuse it with people I dont know so well, if it would be a giant disaster in the face of angry nerds.
But no, they'll just make Family Guy jokes. And I can live with that if I must.
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somethingdumb

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#10  Edited By somethingdumb
@floodiastus said:
@somethingdumb said:
I'm writing my first D&D campaign. I've only played one campaign before that took most of last summer but I thought DMing would be more my style. I like stories.Within the first minute of the game, he fourth wall is broken. Is that uncouth? Let me explain.The adventurer's world is destroyed by magic immediately. Everything should be gone, but they wake up in a large white room filled with tears in the air leaking white light. Each rift is a different vignette, a world unto itself supposedly disconnected from the rest. Each one can be as serious or silly as I want it to be (for example, one of them takes place in the middle of a massacre of innocents that must be stopped and another is James and the Giant Peach themed (I was going to do fraggle rock but none of my friends knew what that was))Anyway, to tie each vignette together, there's an overarching conspiracy. When you reach the room, a god appears. He wont tell you his name. He wont tell you much at all, besides that someone has stolen a book of his and taken it into one of the rifts. As soon as anyone tries to roll some kind of check on him, he'll break the fourth wall and directly address the player and tell him that a god cannot be swayed with luck. He bids that you find his book and he'll reward you with a new world.To me, it seems like a really cool and almost shocking thing to do in a D&D game, but I don't know if it's some sort of weird taboo because I'm generally unknowledgeable in rolyplaying faux pas

I have been GMin for over 20 years and I would suggest fleshing out details to give the illusion some more weigth, like describing the raspy cold texture of the book for a minute or two makes the entire world around them seems just as detailed..... kind of like having shabby textures in the background of a game and having a superdetailed backpack on the maincharacter... *cough* deadspace *cough*. Not saying that you havent done that already though ^_^

What I have written out is a far less fleshed out version than what's written down. While it's true that the book isn't described much at the beginning, it becomes much more important later. I think I understand what you're saying, though, and I'll see places where it would be easy and beneficial to do that.