@dezvous said:
One other thing. This one really bothered me.
How many of you died when Vernon pointed the gun in your face?
So the only option to get out of that situation alive is to "calmly take the gun?" What kind of madness is that!? You see that in movies all the time, but I don't think that bullshit works. That's not something I would EVER do in real life. For a number of reasons, if that person was scared they would be likely to shoot you as soon as you made any forward progress towards them. I know this is a video game but I feel like this game has been so realistic within the confines of it's decidedly unrealistic zombie premise. Things were never theatrical for the sake of being theatrical.
Here's my real problem with it though. So you're telling me that if I don't take the gun from this guy, he shoots me in the head without hesitation? That doesn't add up. Apparently this same guy that will shoot you in the face and end your life will LET you calmly take the gun out of his hands.
No way, someone willing to let you take the gun from them is obviously not looking to kill you. They would sooner let the gun down themselves than shoot you. That's why I didn't calmly take the gun away from him the first time and I was upset that the only option was to calmly take it from him.
It didn't seem like Vernon pulling the trigger when I got killed. Instead it seemed like the curtain was pulled back and I could see the developers forcing his hand so that to resolve the situation I had to make the cinematic move and "calmly take the gun away from him." It seemed like the kind of situation where the end result is the same no matter the action taken, or he shoots you when you go for the gun or he moves back more or something.
Yeah, this, combined with the first FPS sequence in the game drove me nuts. In the first FPS sequence you have to shoot a bunch of zombies to save Clem but the last zombie is invincible. I reloaded that save 4 times thinking I could kill them all only to have the last zombie absorb 6 bullets to the head before chuck came and killed it. Do not ever give me control if I can't actually impact anything going on in front of me, it's a bunch of bullshit, and it makes the rest of the game from that point forward feel like autopilot. This episode was weak and filled with contrivances, and I hate to be that guy but that's exactly how I felt about Book of Eli. You can't give me two and a half hours of wandering around looking for stuff with zombies magically showing up out of nowhere every other scene with no explanation and causing no one any grief at all because we have infinite ammo all of a sudden, and then end it with some twist that everyone knew was coming. No bueno. I'm still looking forward to the finale, but we need to go back to the old writing style or something for this one.
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