When Hearthstone was new it had a few coin flip cards, and they all felt like garbage, but they had a risk-reward factor that made putting them in the deck a strategic decision. Mad bomber might hit your own guys or might not hit anybody, Tinker would randomly polymorph an enemy and sometimes backfired (which was still too strong and they nerfed it), Ragnaros hit randomly, so it was only viable as a desperation move or on a favorable 50/50 shot at sealing a game away. This just isn't the case anymore.
Look at piloted shredder. It's just a broken card. At worst it's a 4/3 that makes a 1/1 and that at least costs your opponent an attack or some mana, but it has something like an 8 to 10% chance every time it dies to create a minion that probably breaks the entire board. Doomsayer? Thanatos? Millhouse? Succubus? Stealthed Assassin? Even something like a loot horder or shielded minibot, or a nat pagel, can randomly give someone card advantage or tempo and board presence that they didn't account for and did nothing to earn. And you often see 2 of these in the same game. If both players are using them, which is pretty often, you're seeing 3 or 4. The chances of just one of them breaking the game aren't all that low anymore, and that's just the one card. That doesn't account for something like a Blastmage or an MCT or Ragnaros or bomb lobber just happening to hit the right thing to flip the table. It doesn't account for something like unstable portal or sneeds or the 6/4 shredder randomly creating something that is wildly overpowered. It doesn't account for Dr. Boom's bombs randomly doing 3-4 damage to a minion and breaking the entire board for 7 mana. All of these things are unlikely but you're seeing multiple dice rolls every game which means you're going to see them, and when you do see them, you're either going to be having fun because you're playing mario party, or you're going to feel like you've completely wasted the last 10-15 minutes trying to play a competitive game.
It's not fun for me anymore. There's no risk-reward anymore, it's just occasionally-super-rewarding now, and even when I'm on the receiving end of it I just feel dirty, because it wasn't the deck I made or the way I played that won me the game. This, combined with the unfortunate reality that about 30-40% of the people actually trying to win points on the ladders are spamming Mech Mage and Face Hunter, which only have counters that are absolutely horrible against everything else, makes this game feel completely unrewarding to me, and I'm just bummed out as hell by the whole thing. I've got more than 2000 wins logged on my account, somewhere relatively close to that many losses I'm sure, and I've just seen so much evidence over the few weeks that luck has been winning or losing me at least half of my games that I'm just not into it anymore. Topdecking the thing you need to win feels kind of crappy, but winning via random magical luck embedded in cards you were going to play anyway, with far less risk than reward, is just a bummer.
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