Spacetrucking's forum posts

#1 Edited by Spacetrucking (942 posts) -

Space Marine, the Harry Potter and James Bond series (for obvious reasons) and a few old Rare games like Perfect Dark & Conkers have a lot of British VO. Ryan and Vinny really knew how to take the mickey out of such games (Shhapyce Muhreens?)

All Codemaster games have British VO too but it's mostly for the menus, tutorials and race commentary only so I'm not sure they count? Before the Fable series, most of the old Bullfrog games, like Black & White, Dungeon Keeper had British VO but again, those games didn't have much voice work anyway.

#2 Edited by Spacetrucking (942 posts) -
#3 Posted by Spacetrucking (942 posts) -

Origin name is Spacetrucking. Region is Western US, though sometimes I get better latency on South Central US for some reason.

Let's drop some titans and twist necks!

#4 Edited by Spacetrucking (942 posts) -

The last moment in Infamous 2, when you're first told to hold R1, R2, L1 and L2 (basically forcing the player to clutch on to the controller as tightly as possible) and then told to 'let go', is still one of favorite bits of controller-to-game interactions. On-the-nose but effective! And it's a moment that's a bit unique to games because of the way it involves the player.

It's somewhat misplaced in a game with such wanton destruction but it still had emotional impact. Before the last half-hour of the game, I was certain I wanted to replay the whole storyline to see the other/evil side (as a sidenote, it's one of the reasons I hate the absolute light/dark side moral choices in games).

But after that ending, I didn't want to. It was just so well executed that I didn't want to spoil my experience for the sake of completion. I played a bit more Infamous 2 after that ending but story-wise, I was done. I thought it was the perfect epitaph to Cole's troubled life and if they ever make another Infamous, it had to be with a new character.

#7 Edited by Spacetrucking (942 posts) -

STALKER's Redux mod has everything you mentioned and more. Those games are incredibly realistic to begin with but the Redux takes things that extra mile by introducing hunger, bandages that only stop the bleeding but don't heal, makes weapon maintenance harder and so on and so forth. Just read their notes - most of it is very well thought out as it brings the game world very close to the real. I enjoyed it for a while but the problem is, it is a little too close to reality and makes certain parts of the game a chore (like real life).

#8 Posted by Spacetrucking (942 posts) -

@empathe said:

Follow-up questions! Whose got'em?

How mobile/tough/expensive is the Oracle (since we are talking about a harassment unit) ?

Also, did you get a chance to try the campaign or the new mod/DOTA stuff? Kerrigan's gameplay previews look very similar to Dawn of War 2's Force Commander thus far.

#9 Edited by Spacetrucking (942 posts) -

@Branthog: The hostages are on the 2nd floor in Assembly Room #1. There are two paths:

  1. The Door. But it's a Deux Ex game so it's never the recommended way. As soon as you enter, you trip the bomb and only have 30 secs to hack it before everyone in the room dies.
  2. The Vent - aka where you'll spend all your time. The one you're looking for is on the first floor to the right, just as you enter the Assembly room. It leads you all the way to the hostage room and allows you to hack the bomb without a timer and free the hostages. You also get subsequent missions from one of the hostages if you succeed.
#10 Edited by Spacetrucking (942 posts) -

@Enigma777 said:

@SeriouslyNow said:

@Enigma777 said:

@SeriouslyNow: You and your facts. I make my own facts! Also go see my edit, you big baby you.

Calling me names now? How mature of you. If you can't talk as an adult why even bother to engage with adults? Your edit is meaningless as is the entirety of your argument. You keep misusing the word monopoly and that's the central basis for your argument. Ugh. Children on the internet - how I wish it truely was the information Superhighway - maybe some drivers licensing context would prevent idiocy like yours, at least for a little while.

Stop monopolizing stupidity.

Oh relax. I only meant it as a jest. If I wanted to insult you, you'd know it. But since you like your facts so much, here's a couple for you:

1. Steam is the closest thing to a monopoly in the PC game market

2. Most PC gamers have a hard-on for Valve

3. Steam engages in anti-competitive practices like a monopoly (can't be arsed to look for the links but you're a big boy that knows how to use google. There's plenty of dev testimonials out there. Use that big, mature, driver-licensed brain of yours to find some).

Bonus: Why do you turn everything into an argument? It's not good for your complexion, you know...

P.S. I'd be very interested to read even more of your hard-hitting theories on Internet literacy. A smaller man would probably tell you to try out your own medicine for change, but luckily I'm a great man.. er, child, so I welcome them all with open arms! <3

  1. is the closest thing to a monopoly in the PC game market. GFWL is a close 2nd, with Origin clicking at its heels in 3rd.
  2. True. I keep Kleenex handy everytime I boot up Steam.
  3. No. You should do some searching yourself. Frictionalgames praised Steam sales for Amnesia's sales. Ars Technica even interviewed various indie devs, asking them about Steam sales impact on their business - not a single complaint. Introversion is still making awesome games like Darwinia because of Steam.

Bonus: I'm dark skinned - what are you insinuating Mr. Hitler-mustache? :p