Spacetrucking's comments

Edited by Spacetrucking

@jeff said:

@jimminibob said:

Jeff is such a badass I wish I was like him but apparently I'm just a child. Jeff should stream himself playing Silent Hills P.T. to show how badass he is.

Oh please, save the macho bullshit. This isn't me beating my chest and saying I'm tough. This is me legitimately wondering what it is that people (in this case adults with opinions I really respect) see in that genre. And the answers I get back seem so half-hearted that I just can't understand how people get legitimately scared by this stuff. Startled and jumpy, sure. But legitimately scared? Why? How?

You probably already know this but the 'Fight or Flight' response generated by fear gives an adrenaline rush. The anticipation of a jump scare or the hanging fear of an unknown, horrible entity in a game/movie is where the body builds up adrenaline (fun for some, silliness for others).

Now the amount of emotional pleasure one gets from extended periods of fear is more subjective. I distinctly remember a good BBC piece on this subject where they said only about 10% of the population actually derive pleasure from being legitimately scared, and are far more likely to enjoy horror movies and such. I was looking around the internet for some papers to back up my argument, like they did but alas, all I could find were articles from About(dot)com and other similar places so all this might as well be gibberish.

Point being: there is an actual physiological correlation between fear and excitement. I can not do this justice so I hope a bombcast listener with a psychology degree can send in an email or something to explain the phenomena better.

I used to enjoy horror games but after playing a few, you start to recognize the patterns and how the developers are trying to create/construct tension. And once that happened, it became hard to immerse myself and actually get scared. It doesn't help when games like Amnesia or Outland have supernatural elements in them. The more fantastical a game gets, the harder it becomes for me to get scared.

These days the things that usually scare me are more about how horrible one person can be to another. Like the character of Sander Cohen in Bioshock, or every person ever in the STALKER series. Sometimes even those things go beyond reason to a degree of silliness though.

Posted by Spacetrucking

@Video_Game_King said:

Are you against Dead to Rights: Revengening? Because that sounds pretty awesome.

Aha! So it was you who came up with Metal Gear Rising: Revengeance? I knew you couldn't be trusted with the English language. Bloody monarchs.

BTW Mento, Yahtzee actually did on a rant on generic suffixes (on Dead to Rights no less). It was pretty funny, as was your list.

Edited by Spacetrucking

Good review Alex. Still a fan of your writing but I think the best representation of this game was not my the main GB staff, but the lowly interns:

Fair Warning: You might suffer a seizure if you're allergic to the word 'dildo'.

Posted by Spacetrucking

I already had my UC3 multiplayer fill during the beta and I barely have enough time for my usual SC2 multiplayer anyway, so that part of the game might as well not exist for me; which in turn makes the decline in single player quality even more of a bummer. I finished the UC2 campaign quite a few times for all the unlocks, so it's kinda weird they would remove those ancillary aspects. I'll stick with my original plan and just Gamefly this one for a weekend.

'Blended the chasm' sounds a bit odd. Isn't the saying something like 'bridging the chasm'?

Posted by Spacetrucking

I'm making this one my new desktop wallpaper because it looks like a god damn painting. Naughty Dog sure know how to make even a desert look pretty and appealing.

Brad, more screenshots like this please!

Posted by Spacetrucking


Posted by Spacetrucking

Portal 2 is probably my favorite game of the year so far but I also felt satiated with the way it ended. It's so rare for a game to end on such a definitive note and Portal 2's ending had a real sense of finality to it (even though they can always contort ways to make another sequel). I would much rather see more coop mission packs, than more Chell/GLaDOS interplay at this point.

And I know what you mean about Deus Ex HR. You probably need a proclivity for cyberpunk to get past its weak opening. In a way, it's got the same problem as the first Deus Ex, in that they both make a mediocre first impression.

Posted by Spacetrucking

I never asked for this...

But it's still hilarious!

Edited by Spacetrucking

How do you finish games in 2-3 days (weekdays no less)? Don't you feel burned out by going through this many games so quickly, not to mention the monetary consequences of buying so many new games at/near launch?

Posted by Spacetrucking