i have been trying to go to the ground a lot and submit or just roll around and get the counters down. shogun is better on the ground than liddel of course but i can hardly defend submissions. I think i figured out my problem as i was gassing myself out and when they went for submission i was too tired to defend. So i have been turning the stamina bars on in options so i can relate the look of the fighter to the state in the stamina bar. at least now for practice it is good, im sure when the real game comes there will be lots of ppl that play with no stamina bar on so this will help then.
I noticed the bar is green and when perform any action it goes down and you see the yellow bar underneath. So the green bar is like energy level that renews when you rest or just dont move or take hits. the yellow bar seems to be an overall health meter which cannot renew but gets lower as you get hit and take damage, but when the yellow bar goes down the green bar can only renew itself as high as the yellow bar is. so the more damage you take it also makes your energy level cap lower.
So all that being said it is very understandable how you can also get knocked out unexpectendly. IF you just expended tons of energy throwing mad punches or trying to get out of a hold then you take a hard hit the you will go down just like i couldnt defend against the submissions. I tested al lthis by watching my stamina and when i was in a bad spot like on the bottom on the groundi would just hold block and watch my stamina greenbar rise and then i would try to escape and it worked.
Its all very deep when you really think about it, they have thought of almost eveyrthing. I mean i watch MMA and i never thought of a fighter taking damage due to blocking too much and that lower the efficiency of strikes but they did in this game. very good if you ask me and i cannot wait for the real deal.
also the tut doesnt explain the right stick well enough but i figured it out after like 10000 matches.
you have to go diagonal in any direction wether it be up+right or up+left or down+left or down+right THEN spin the stick in a quarter circle or half circle in the OPPOSITE direction. so if you went up+right you would then spinthe stick to the left to either the half horizontal half way mark(stop when the stick is to the left) or to the vertical halfway mark (stop when the stick is pointing down) now doing a quarter circle is a weak evade move and a half circle is a strong evade move.
also im not sure on this but i think holding the LB when doing these might make then a counter/reversal but im not sure as i have done with and without the LB held.
So that works when on the ground on top or bottom and when in the clinch standing.
I hope someone understood all that and it helps out.. let me know