stealthdf2's forum posts

#1 Edited by stealthdf2 (168 posts) -

i have been trying to go to the ground a lot and submit or just roll around and get the counters down. shogun is better on the ground than liddel of course but i can hardly defend submissions. I think i figured out my  problem as i was gassing myself out and when they went for submission i was too tired to defend. So i have been turning the stamina bars on in options so i can relate the look of the fighter to the state in the stamina bar. at least now for practice it is good, im sure when the real game comes there will be lots of ppl that play with no stamina bar on so this will help then.

I noticed the bar is green and when perform any action it goes down and you see the yellow bar underneath. So the green bar is like energy level that renews when you rest or just dont move or take hits. the yellow bar seems to be an overall health meter which cannot renew but gets lower as you get hit and take damage, but when the yellow bar goes down the green bar can only renew itself as high as the yellow bar is. so the more damage you take it also makes your energy level cap lower.

So all that being said it is very understandable how you can also get knocked out unexpectendly. IF you just expended tons of energy throwing mad punches or trying to get out of a hold then you take a hard hit the you will go down just like i couldnt defend against the submissions. I tested al lthis by watching my stamina and when i was in a bad spot like on the bottom on the groundi would just hold block and watch my stamina greenbar rise and then i would try to escape and it worked.

Its all very deep when you really think about it, they have thought of almost eveyrthing. I mean i watch MMA and i never thought of a fighter taking damage due to blocking too much and that lower the efficiency of strikes but they did in this game. very good if you ask me and i cannot wait for the real deal.

also the tut doesnt explain the right stick well enough but i figured it out after like 10000 matches.

you have to go diagonal in any direction wether it be up+right or up+left or down+left or down+right THEN spin the stick in a quarter circle or half circle in the OPPOSITE direction. so if you went up+right you would then spinthe stick to the left to either the half horizontal half way mark(stop when the stick is to the left) or to the vertical halfway mark (stop when the stick is pointing down) now doing a quarter circle is a weak evade move and a half circle is a strong evade move. 
also im not sure on this but i think holding the LB when doing these might make then a counter/reversal but im not sure as i have done with and without the LB held.

So that works when on the ground on top or bottom and when in the clinch standing.

I hope someone understood all that and it helps out.. let me know

#2 Edited by stealthdf2 (168 posts) -
BigBoss1911 said:
"stealthdf2 said:
"i felt the same but i think it has surpased expectations. anyone that complains you can get a 1 hit win doesnt know anything about MMA cause thats how it is in real life. I played several fights against both the computer and a friend and it was a blast doing both. getting a sudden knock out is sucha thrill and mostly unexpected by even the person throwing the punch. once timei gota crazy KO and i was like how did that KO him. In the replay you could see the punch landed right on the temple so just as in real life he dropped like a sack of taters so to speak. Im hooked"
Yep.Also some people gota relize that you cant just use the same moves all the time,you gota actually have fun with it.
"

yea kinda like with the force unleashed , if you stand there like a retard swinging the light saber in one way thee yea of course the game sucks. IF you mix it up and use all the tools provided then it turns into an epic battle. Samething here, if you just throw the same punches over and over of course you will get board quick. I like to mix it up and make it realistic and its like im watching a real fight almost.
#3 Edited by stealthdf2 (168 posts) -
Thunder said:
"im liking how deep the game is the only problem i have is that the controls for combos and grappling are confusing "

i think i understand them correctly  but implementing them is the hard part. it looks like it says to spin the right stick in a diagonal down then either a quarter circle up or a half circle up???

is that correct or am i way off?

all i know is when i try to defend against a mount on the ground it is hard to get my fighter to respond to those commands and it seems like i am doing the movement the same way when it works or doesnt work so im not sure where i am going wrong or if it is all just chance based like the roll of a dice...which would be really lame for a fighting game.

One thing i am worried about is the counter system cause they tell you what the controls are but give no advice on timing except that you must time it correctly.......but when is the correct time?
#4 Edited by stealthdf2 (168 posts) -

just showing him what it feels like to be judged by absolutley nothing other than uneducated douchebaggery. so making myself look like an ass was the whole point

#5 Edited by stealthdf2 (168 posts) -
PureCok said:
"All I had to do was read the name and I knew this game sucked."

i hope you dont judge every book by its cover...... when i read your name i knew your were gay. feels nice doesnt it
#6 Posted by stealthdf2 (168 posts) -

It loads slow from disc cause that isnt the way its supposed to be plaed. download the demo and it loads pretty quick. i played from disc first too and it was super slow.

YEs it is really easy if you ply on default difficulty......hence the name of it being BEGINNER if that doesnt tell you anything. IF you raise the difficulty it gets much tougher. I played on expereienced and it was a touch harder. Then i went all the way up to expert and i was taken down and submitted time after time again. I won maybe 1 fight out of 10 at expert difficulty.

raise the difficulty and you will have a different experience. There isa huge difference between a stand up fight and a ground fight. There were some times when on the gorund that we just rolled for a solid minute cause i was pulling so many reversals and counters.

#7 Posted by stealthdf2 (168 posts) -

i have played smackdown and this UFC demo. they are very NOT like eachother in any way.

#8 Posted by stealthdf2 (168 posts) -
Jothel said:
"pause422 said:
"Yukes are terrible...there isn't a single thing that would make me think of considering even trying the demo for this game."
please do, if you're remotely into the UFC you'll most likely enjoy it"

I agree. also i think i do remember yukes now. didnt they do that crap starsky and hutch game? if i had known that before this demo was out i ay have written it off as well but im glad i didnt. this game might just be yukes saving grace. this isa good game not to be overlooked, especially since it is a free demo.
#9 Posted by stealthdf2 (168 posts) -

I had never heard of Yukes before now so they are new to me. I think the UFC and Zuffa wanted to make sure this game was quality and a true representation of the UFC and MMA fighting so they asked yukes to step it up. I heard they were reviewing the game and requesting changes and corretions throughout the whole process.

and thanks suneku

#10 Posted by stealthdf2 (168 posts) -

i felt the same but i think it has surpased expectations.
anyone that complains you can get a 1 hit win doesnt know anything about MMA cause thats how it is in real life. I played several fights against both the computer and a friend and it was a blast doing both. getting a sudden knock out is sucha thrill and mostly unexpected by even the person throwing the punch. once timei gota crazy KO and i was like how did that KO him. In the replay you could see the punch landed right on the temple so just as in real life he dropped like a sack of taters so to speak. Im hooked