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StefanTheLegend

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StefanTheLegend

200

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#1  Edited By StefanTheLegend

I'm a single-player kind of guy, it's kind of sad that most games these days have to have a mulit-player component...when they really don't need to too. Though I think the way the game "Journey" by "That Videogame Company" implements multiplayer in a very meaningful way.

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StefanTheLegend

200

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2

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User Lists: 3

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StefanTheLegend

200

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User Lists: 3

#3  Edited By StefanTheLegend

I live in Australia, so I don't know the time when they unveil the gameplay demo of Uncharted 3. How many hours until it starts?

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StefanTheLegend

200

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StefanTheLegend

200

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Reviews: 0

User Lists: 3

#5  Edited By StefanTheLegend

I'm getting a x-box 360 in the coming weeks, since I got it for free with my TV, and I was wondering if I have to pay for an account so I can buy downloadable games. Because I am not planning on paying for online. How does it work? If anyone can help, that would be cool.

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StefanTheLegend

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#6  Edited By StefanTheLegend
@HitmanAgent47:  Thank-you, I bought the cable and HOLY CRAP is looks like 50x better, plus all the lag is completely gone...and I'm not even playing it in "game mode".
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StefanTheLegend

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#7  Edited By StefanTheLegend

Interesting question which I think is more relevant now than ever before. My belief is absolutely, graphics definitely matter. Since they have gotten to a point where the imagery or vision of a developer's mind can now actually translate into polygons that actually look the part, rather than pixels. And can also be a crucial part in triggering the emotions the creator intends. The other popular question is, Graphics over gameplay? I believe there is no real answer to this, as it all depends on the specific situation and the vision or goal of what your trying to achieve. I actually hate this question, because  believe is is too shallow to compare and contrast the two, when they both must work together. There is no perfect answer to art. Don't get me wrong, the "game" part in the "gameplay" is highly important, but why compare to the two elements all the time when we can ask, "How can we make visuals and game-play that complement each other?"  I also think the term, "game" in "videogame" is starting to become more and more irrelevant...either the definition of what a "game" is changes or the word gets replaced. 

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StefanTheLegend

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#8  Edited By StefanTheLegend
@SpikeSpiegel: How do you know that the input lag isn't related to the cable?
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StefanTheLegend

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#9  Edited By StefanTheLegend
@HitmanAgent47: Oh ok, I should go for a short one then because my PS3 is right next to the TV.
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StefanTheLegend

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#10  Edited By StefanTheLegend
@HitmanAgent47: Does it matter how long the cable is, in terms of quality?