Usually I don't have a problem with that because 99% of the action games I play have more or less the same button layout. But there are exceptions like Crackdown that have the reload button on the bumper and X is for weapon switch. It was no surprise that I fucked up many times during the game because it simply took me a while to get used to the different control scheme. Sure, you might say " Strongschwartz , you handsome devil, why don't you change the button layout?" see, that's the problem: You simply can't. Almost all games I own have 2-3 predetermined button layouts (if at all) and if none of them suits you, good luck learning the layout. Right now I play Half-Life 2 (I know I'm reaaaaaaaally late with that one) and in that game EVERY button can be configured individually, which is no surprise since it's a PC port. Flashlight on B? No problem. Sprint on the stick? Bring it. Primary fire on A? Impossible to play, but why not since you can do it. Guess what I'm trying to say is: Why do console games lack the convenience of free button configuration?
Next time I tell you why crowbars are better than any swiss knife, why carrying a little bearded guy around in an action game is annoying but worth it and why mysterious guys in suits know everything. See you soon.