By TEHMAXXORZ 8 Comments
The Elder Scrolls has been a largely successful RPG franchise for many good reasons, and was supposedly the franchise that made Bethesda. But for me the franchise started with Oblivion. I saw it first when I went to see a friend, he created a new character and let me play from there. It felt like a very good game, but then again this was (very shamefully) the first time I played a Bethesda game and the first Elder Scrolls game I played. I didn't know what the hell was going on half the time, but I knew I was kicking ass. I got stuck at the very first Oblivion gate (rushed in at a low leveled, level one) and got my ass kicked by Stunted Scamps, my 'Heal Minor wounds' was no match for their Daedric fire.
After I overstayed my welcome, I just forgot about the game. Mainly because I didn't have an xbox or a good PC (and my PC is still low-end as ever!). About three years later I
I had zero memory of the character creator, I didn't even remember what race my friend set me up on. I skimmed through the races and saw a crazy lizard guy, I picked him because he looked call at the time and had water breathing and fairly good resistances to disease and poison. Little did I know I would get hundreds of amulets for water breathing in the main story and side quests...
I also didn't know Argonians are more inclined towards light armour and stealth rather than heavy armour and using a hammer to crush the skulls of every enemy I could reach/see/talk to. But I endured.
The magic seemed very cool, but, alas poor argonian, magicka is not the lizard man's friend.
I thought my argonian was pretty awesome when I was playing, wolves didn't stand a chance, minotaurs were barely a scratch but the Daedra were nightmares. Especially since my argonian was also, kinda a vampire and I usually I had a very high weakness to fire... it's not like the Daedra liked to use fire based magic? Right? I survived a lot of the Oblivion gates I went into, and earned a lot of fame and 'high level' (level 10 or something) loot.
Although, something happened, I stopped playing Oblivion. A whole load of new games started coming out (things like MW2). Many months passed, maybe about a year passed before I used my armour clad, barbaric, vampire argonian again and played the main story properly.
And by 'properly' I mean rushed-the-fuck-through-it. I presented Azura with glowdust and then some crazy stuff happened and I infiltrated the Mythic Dawn. First time I tried I actually infiltrated them, donned their robes, listened to a sermon, yoinked their holy book and killed them all. I only reloaded because the chest that should have had all my heavy armour and axes/claymores of douche-baggery were gone. So I reloaded, refused to take off my armour and started to loot and pillage everyone in the Mythic Dawn cavern. I sneaked through a door and got out my only bow and arrow (a Blackbow, looted from my random murder crusades) and sneak attacked Mankar Camoran. I had killed the guy that was responsible for the destruction of Kvatch, but really an arrow to the face with three times damage only knocks him out. After alerting everybody of my presence, I dropped down and killed everything in the room and yoinked the book. I turned around and saw an Argonian tied up waiting to be sacrificed to Mehrunes Dagon.
I saved his ass, destroyed a large chunk of the Mythic Dawn and had taken one of their most important books.
Martin told me a bunch of stuff about cryptic clues of legendary items that either didn't really, but did exist items and I went out and got them. Sancre Tor was an absolute nightmare. It was literally a dungeon made by Satan. The one guy that had made every single dungeon in the game must've gotten bored and just made it as long and maze like as possible and threw in a bunch of wraiths... And these wraiths screamed when they were moveing, screamed when they attacked and screamed when they got hit. They also had a lot of health for a spectral unit. Once I got all the items, there was one fateful thing to get. A GOD DAMNED GREAT SIGIL STONE. By now I was very tired of dungeon crawling and Oblivion gates.
This sigil stone was special though, it was apparently the 'anchor for a Great Gate'. I knew what this meant straight away, a great gate full of boss leveled enemies and a maze like Oblivion plane. I endured through a not very nice assault from the Great Gate, Martin died twice and then I just ran into the gate. I saw my nightmares compiled into that one Oblivion gate. It was pretty much a maze and I had something like fifteen minutes to close the gate otherwise the Siege Crawler would kick Bruma's Nordic ass. I did it after cracking many, many scamp skulls and encountering one fire atronach. ONE! There was no leveled, or boss-leveled enemies, let alone leveled loot.
The next bit was a blur, not particularly memorable, and then I'm in some crazy stoner-forest with demons torturing other demons in it. I went through and killed Mankar Camoran and killed his Xivali bodyguard. I was expelled back to Martin in Bruma (i think) and then a crisis in the imperial city emerged. Just when I though I had finished I had more to do. It wasn'r so much the lenght of the game that got to me, that shattered my mind, it was the repetitiveness of the 'Allies for Bruma' quest and the multiple dungeon crawls required to get items for Martin. The Imperial City was my safe place, the area I bought and sold all my shit. Stuff like emeralds, diamonds, one-handed swords, staffs. Basically stuff that couldn't crack a rock in real life. But now it was anything but safe. I had to escort Martin through the streets.
The scamps were nothing, none of the daedra caused any harm at all. But then I saw him. Mehrunes Dagon, he wasn't the best looking enemy in the game, the graphics on him seemed even lower than the graphics of his surroundings. His face had no properly defined eyes or nostrils and his mouth was just a chunk taken out of his head. First time I saw him I ran up and started to hit his leg. He looked at the probably -1 damage I had done to him and one-hit-killed me with his axe, that was far superior to mine. Second time I skipped past him and got Martin killed. Third time lucky I got Martin into the Temple of the One. The game turned into cinematic mode as I watched Mehrunes crash into the temple, trying to stop Martin. And then the craziest thing happened. I think I must've blacked out and had some crazy dream instead of seeing this. Martin effectively killed himself to become Akatosh and he bit Mehrunes on the shoulder who then exploded into a pool of light. I had completed the game then and there.
I was in a state of Limbo. The game I had played for about 40 hours or so to complete the game. I found it difficult to decide upon a conclusion for what it was like. I liked it because it was very open (dare I say more so than Fallout 3) and the general atmosphere was nice (with some music that was no master piece, but still summed up the mood of your situation). However, teeth were reduce to dust when I had to crawl through the dungeons and when the repetitiveness caught up with me. Overall I liked it, I thought it was honestly a fresh RPG. Send me lots of hate mail if you must, but compared to some RPG fans I might as well be a new comer.
Now that Mehrunes Dagon is done and dusted, the Septim bloodline ended and Tamriel in a state of complete safety from Oblivion gates opening, but still in a sense of panic and fear of what is to come a Strange Door awaits my adventures...
Soon I think I'll try and delve deep into the Elder Scrolls. I've already give Bethesda forty pounds for Skyrim (and to arrive on 11.11.11). I want to get Morrowind but I've got enough games to tide me over to Skyrim and Skyrim will tide me over till some time next year. So until next time, have a good adventure guys!