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Terramagi

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Terramagi

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#1  Edited By Terramagi

Can your satellites get shot down? There's a Foundry upgrade that suggests they can, but I've never had it happen yet. Also, if they can be shot down, way to not ever mention that anywhere else in the game.

Yeah, they sure as shit can. It's most likely to happen if you go into the "shoot down the Overseer" part of the game without a Firestorm, because you will have NO WAY of bringing it down. That thing will keep attacking every few hours until all your interceptors are dust, then blast your satellites out of the sky. This is also pretty much the only way to see an F rating from the council.

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Terramagi

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#2  Edited By Terramagi

YOU CAN USE TMS MORE THAN ONCE?

THANK FUCKING CHRIST

I never used the damn things because I was always worried about using one-time items.

Also, HMs suck now, and have always sucked. At least you can just get an HM slave or two.

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Terramagi

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#3  Edited By Terramagi

@EveretteScott said:

@Terramagi said:

The game's broken to the point of being completely unplayable. The shot percentages literally lie to you to the point where 100% shots miss, entire groups of enemies can spawn in plain sight (and attack instantly, doubtlessly killing at least 2 or 3 people due to their "flanking manoevre"), and line of sight means absolutely nothing - I've had enemies shoot me through 3 sets of walls. Oh, and when flying enemies move, they have fucking noclip. Geometry means NOTHING.

The game isn't "tough but fair". It has the exact same failings all of Firaxis' games have, and unfortunately for them this isn't the 90s - having the computer outright and blatantly cheat CONSTANTLY is not acceptable.

Unplayable? I think that's an exaggeration. Especially due to the fact that you went in this game with beyond high standards and expectations (due to your obvious dislike of Firaxis with your little ending complaint). There are a few glitches here and there but that happens. The game is still highly playable.

The game literally locks up if you hit two Mutons with a rocket and they both use Intimidate. Every single thing I typed out happens CONSTANTLY. You can barely get through a mission without SOMEBODY embedding themselves in the ceiling, becoming completely untargettable, and shooting all your guys from across the map.

This isn't a small indie production. They're charging full retail price for a game that couldn't even figure out a way to have your camera not become lodged in the roof of every large class spaceship.

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Terramagi

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#4  Edited By Terramagi

@HH said:

@Sooty said:

@HH said:

wow, it looks like ironman really is seperating the men from the boys in the case of this game.

What does that have to do with the game having dodgy math?

hey, maybe nothing, it just seems that the reload function in this game is polarizing in a lot of ways. i mean what difference does the game giving you a miss on 100% every now and again make anyway? you can roll nothing but misses in a turn and come out of it unscathed if you're prepared for it, which you should be it seems to me, that's the focus of the game - be prepared for the worst. and it seems to me that reloading doesn't help with that at all, it just alleviates anxieties, and even possibly delays developing a suitable strategy, one that allows for misses. and besides, after extensive play, the math doesn't seem so dodgy to me.

i just see the gameplay of this game as more akin to a board game than a video game, where rerolls are intuitively just wrong, and also, in the case of x-com, ultimately pointless.

No, you literally can't prepare for 100% shots missing, because it's not the only bug the game has. Enemies literally teleport (no, I don't mean Launch like Floaters) behind your lines and get free attacks, killing people instantly. Floaters commonly get stuck in geometry because their pathing algorithm involves NOCLIP, resulting in Heavy Floaters lodged in the ceiling where you can't shoot them, but they can sure as shit shoot you.

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Terramagi

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#5  Edited By Terramagi

The game's broken to the point of being completely unplayable. The shot percentages literally lie to you to the point where 100% shots miss, entire groups of enemies can spawn in plain sight (and attack instantly, doubtlessly killing at least 2 or 3 people due to their "flanking manoevre"), and line of sight means absolutely nothing - I've had enemies shoot me through 3 sets of walls. Oh, and when flying enemies move, they have fucking noclip. Geometry means NOTHING.

The game isn't "tough but fair". It has the exact same failings all of Firaxis' games have, and unfortunately for them this isn't the 90s - having the computer outright and blatantly cheat CONSTANTLY is not acceptable.

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Terramagi

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#6  Edited By Terramagi

@MrOldboy said:

I saw some of those posts, so they are accurate? Man, now I want to just put the game down until they patch it.

I'm willing to trust his math, because I personally missed a 100% shot.

The game cheats.

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Terramagi

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#7  Edited By Terramagi

The rolls are indeed rigged. Some guy on the 2K forums did the math, and you can safely subtract 20% from all percentages.

I mean for fuck's sake, you can miss a 100% shot.

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Terramagi

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#8  Edited By Terramagi

Activision single-handedly caused people to have to ask if dedicated servers are even a thing these days. What makes you think they'll spend the money to make it 1920x1080?

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Terramagi

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#9  Edited By Terramagi

@Turambar said:

Both free plasma weapons and alien grenades. Of course, if you're actually in need of weapon fragments for some reason, capture might not be a good idea. Also there;s never a point in capturing berserkers or etherals.

Other than being able to walk into your base like you own the place and be like "hey Vahlen look what I brought you" and she'll be unimpressed because you researched everything but you do it anyways because it's the only way she feels relevant any more.

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Terramagi

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#10  Edited By Terramagi

Free plasma weapons.

Very useful to have a full squad with Small Plasma Rifles before the Alien Base.