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TerraMantis

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Art. Video Games. Kindred Spirits?

Are video games following the same path that art visually did?

When I first started my path as an artist I usually attribute the beginning to when I was a small child and my grandmother and I would sit and she and I would draw Teenage Mutant Ninja Turtles together. It feels a little ironic in hindsight to discover that each one of the turtles is named after a famous Renaissance artist. Much later in my life when learning comprehensively about the history of art, and having been a gamer for basically my entire life, I couldn’t help but draw a connection to the paths visual art has taken in the past and the way video games have been transcending.

No Caption Provided

Over time painting has evolved from huge images on the inside of cave walls to huge paintings on the ceilings of chapels. One thing has always remained the same. Paintings are about how to create information for the audience to decipher that are rendered on a two-dimensional surface.

I want to give you a brief history…or the evolution of art as mankind advanced throughout time. Excuse the lack of thoroughness of my history here because I am squeezing-in about 12,000 years in roughly ten examples. The similarities to the way gaming visuals and painting have evolved in a paralleled way are uncanny.

No Caption Provided

Two-dimensional images, even in the beginning, always have had the same idea behind them as they will when they transform into masterpieces and that is the idea behind what the art world calls an Icon. An icon is something that tries to look like or mimic the appearance of the real thing. As you can see back in 10,000 BCE the cave painting tried to look like the actual thing they were depicting, but there is absolutely no confusing that image for the real thing.

No Caption Provided

Later, we started to capture form and movement better. We also started using environments to strengthen the illusion of reality. Over all though, the figures still seemed very flat and their movements were stiff and not lifelike.

No Caption Provided

Next came the dabbling of trying to combine fantasy and real life. Not only using visual images to display information but also almost capturing something that was more real-to-life while simultaneously being fantastical and construed reality. Something though…is still far off from the full immersion of a real illusion through visuals.

No Caption Provided

Then it came, the Renaissance. The early Renaissance started to “nail” the human figure; not just through form and shape but also through body language and composure of natural human behaviors and poses.

No Caption Provided

Toward the finishing years of the Renaissance artists were to a new level of rendering realism. If you have played “Assassin’s Creed II” or don’t live under a rock you know this image of “Mona Lisa” and its artist (one of the Ninja Turtles himself) Leonardo Da Vinci. Using a technique never applied before to render skin Da Vinci made one of the most realistic and memorable works that would influence other paintings, film, and literature for hundreds of years to come.

No Caption Provided

One artist who is much less infamous from the ending years of the Renaissance, but was a master of lighting and shadow was Caravaggio. This would also be what was one of the biggest turning-points for realism in gaming. One of the biggest factors for gaming this “console generation” has been the incorporation of astounding light and cast-shadow that was implemented in such a way that it truly began the actual illusion of realism in video games with real-time light and shadow.

Are we there? What is there? There is the ability to flawlessly render people, cats, dogs, guns, flowers, vases, water, drywall, etc…realistically on a two-dimensional surface (your flat television) that creates the illusion of three-dimensions.

If we aren’t there already then video games are only a handful of years away from reaching the apex of realism. More game developers seem to strive for this apex of realism than developers that do not. Sure we may continue to enhance more “lifelike” behaviors, but as far as the ability to create the illusion of rendering something realistically on a two-dimensional medium…I would have to say we are extremely close if not there. After reaching the apex of realism in the art world only a short time passed while realism was the mainstay standard of expectations for mediums.

No Caption Provided

Then BAM (maybe even a whamsmackaroo, I don’t know for certain)…it happened. The invention of the camera in the mid-eighteen hundreds turned the art-world on its side. After ten-plus millennia of striving for the perfect ability to render realism someone made a little box that could do what might possibly take an artist weeks, months, or years and deliver it in several hours. A comparison that could be seen as a similar relationship between the way the camera impacted art could be seen with the invention of the 3-D mesh generation from optical cameras (3DMGOC) in relation to video games.

This system maps and takes record of every wrinkle and facial nuance that the person goes through. Though it is not perfected yet it was only 100+ years ago that pictures were only in black-and-white and took hours to go through the developing process. Meaning, that 3DMGOC is only going to get better at its job. Just think of when developers start to put actors into full Hollywood budgeted prosthetics and make-up.

No Caption Provided

Imagine this guy in your video game wrinkle for wrinkle, tone for tone, and gingivitis for gingivitis.

The ability of the camera brought about many questions for art. What is the point of realism? What is the value of realism? Most importantly was pondered…

No Caption Provided

…where do we go from here?

Is this where the parallels between the history of visual art and video games stop? Are we at the so-called “invention of the camera” in relativity to the video gaming world? With the invention of 3DMGOC one might possibly think so. Or will video games refold back on themselves the way art did? Possibly…has it already happened? Here is a brief summary of what happened to art after the invention of the camera.

Basically, as time went on art grew further and further from realism to create not just something that was different than what photography could produce but also in the evolution of theory and thought behind it.

No Caption Provided

First was impressionism. Figures and surroundings were beginning to become less defined again.

No Caption Provided

Next came post-impressionism. Post-Impressionism asked the audience to use their imagination from real life past experiences to invoke an aesthetic response and connection to the work.

No Caption Provided

Then Abstraction was born. Not completely void of subjectivity abstraction tried to create an aesthetic responses through simple use of familiar subjectivity while simultaneously render with composition and the fundamentals of art in mind.

No Caption Provided

Then after Abstraction came Abstract. Completely void of subjectivity abstract art asked the audience to draw a connection to it through pure aesthetics and not confuse whether they loved it or not based off of what the image is “of”. Also abstract expressionism would become known for its deep use of “index”. Index in the art world is something that holds a physical record or existential bond to the work. When you think index think CSI. It is your physical record left behind. Abstract expressionism was about recording the painter’s movements through space and time at that particular moment while they walked across their canvas and dripped and flailed paint around the room.

This is where art folded back on itself again. After a famous writing by the art philosopher Danto in 1963 the art world would again change completely. Danto titled his work “The End of Art” which of course what he really meant and was calling for was the loss of “isms” and to say that “there is no this or that to define art”. Basically, he wanted anything to go, no classifications and no genres to segment given periods of time.

No Caption Provided

So again, after nearly one hundred years of trying to prefect pure aesthetics and move away from realism it happened. The painter Chuck Close made a ten-foot-high portrait of himself in the exact opposite vein of abstract art. He went with “hyper realism” in which there is only subjectivity and realism to draw from.

No Caption Provided

Where are video games then? Are we at the “invention of the photograph” with the newly integrated 3DMGOC for gaming? Have video games not reached the apex of realism the Renaissance did? Or have video games blast-through the stipulations of visual apex so quickly that it was barely noticeable and we are now already in the realm of Danto’s “anything goes world”? Regardless, it is already an amazing feat that video games seem to have sped through what took mankind nearly twelve thousand years in a mere sixty some-odd years’ worth of visual evolution in gaming.

No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided

Where do you think games are?

23 Comments

23 Comments

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TerraMantis

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Edited By TerraMantis

Are video games following the same path that art visually did?

When I first started my path as an artist I usually attribute the beginning to when I was a small child and my grandmother and I would sit and she and I would draw Teenage Mutant Ninja Turtles together. It feels a little ironic in hindsight to discover that each one of the turtles is named after a famous Renaissance artist. Much later in my life when learning comprehensively about the history of art, and having been a gamer for basically my entire life, I couldn’t help but draw a connection to the paths visual art has taken in the past and the way video games have been transcending.

No Caption Provided

Over time painting has evolved from huge images on the inside of cave walls to huge paintings on the ceilings of chapels. One thing has always remained the same. Paintings are about how to create information for the audience to decipher that are rendered on a two-dimensional surface.

I want to give you a brief history…or the evolution of art as mankind advanced throughout time. Excuse the lack of thoroughness of my history here because I am squeezing-in about 12,000 years in roughly ten examples. The similarities to the way gaming visuals and painting have evolved in a paralleled way are uncanny.

No Caption Provided

Two-dimensional images, even in the beginning, always have had the same idea behind them as they will when they transform into masterpieces and that is the idea behind what the art world calls an Icon. An icon is something that tries to look like or mimic the appearance of the real thing. As you can see back in 10,000 BCE the cave painting tried to look like the actual thing they were depicting, but there is absolutely no confusing that image for the real thing.

No Caption Provided

Later, we started to capture form and movement better. We also started using environments to strengthen the illusion of reality. Over all though, the figures still seemed very flat and their movements were stiff and not lifelike.

No Caption Provided

Next came the dabbling of trying to combine fantasy and real life. Not only using visual images to display information but also almost capturing something that was more real-to-life while simultaneously being fantastical and construed reality. Something though…is still far off from the full immersion of a real illusion through visuals.

No Caption Provided

Then it came, the Renaissance. The early Renaissance started to “nail” the human figure; not just through form and shape but also through body language and composure of natural human behaviors and poses.

No Caption Provided

Toward the finishing years of the Renaissance artists were to a new level of rendering realism. If you have played “Assassin’s Creed II” or don’t live under a rock you know this image of “Mona Lisa” and its artist (one of the Ninja Turtles himself) Leonardo Da Vinci. Using a technique never applied before to render skin Da Vinci made one of the most realistic and memorable works that would influence other paintings, film, and literature for hundreds of years to come.

No Caption Provided

One artist who is much less infamous from the ending years of the Renaissance, but was a master of lighting and shadow was Caravaggio. This would also be what was one of the biggest turning-points for realism in gaming. One of the biggest factors for gaming this “console generation” has been the incorporation of astounding light and cast-shadow that was implemented in such a way that it truly began the actual illusion of realism in video games with real-time light and shadow.

Are we there? What is there? There is the ability to flawlessly render people, cats, dogs, guns, flowers, vases, water, drywall, etc…realistically on a two-dimensional surface (your flat television) that creates the illusion of three-dimensions.

If we aren’t there already then video games are only a handful of years away from reaching the apex of realism. More game developers seem to strive for this apex of realism than developers that do not. Sure we may continue to enhance more “lifelike” behaviors, but as far as the ability to create the illusion of rendering something realistically on a two-dimensional medium…I would have to say we are extremely close if not there. After reaching the apex of realism in the art world only a short time passed while realism was the mainstay standard of expectations for mediums.

No Caption Provided

Then BAM (maybe even a whamsmackaroo, I don’t know for certain)…it happened. The invention of the camera in the mid-eighteen hundreds turned the art-world on its side. After ten-plus millennia of striving for the perfect ability to render realism someone made a little box that could do what might possibly take an artist weeks, months, or years and deliver it in several hours. A comparison that could be seen as a similar relationship between the way the camera impacted art could be seen with the invention of the 3-D mesh generation from optical cameras (3DMGOC) in relation to video games.

This system maps and takes record of every wrinkle and facial nuance that the person goes through. Though it is not perfected yet it was only 100+ years ago that pictures were only in black-and-white and took hours to go through the developing process. Meaning, that 3DMGOC is only going to get better at its job. Just think of when developers start to put actors into full Hollywood budgeted prosthetics and make-up.

No Caption Provided

Imagine this guy in your video game wrinkle for wrinkle, tone for tone, and gingivitis for gingivitis.

The ability of the camera brought about many questions for art. What is the point of realism? What is the value of realism? Most importantly was pondered…

No Caption Provided

…where do we go from here?

Is this where the parallels between the history of visual art and video games stop? Are we at the so-called “invention of the camera” in relativity to the video gaming world? With the invention of 3DMGOC one might possibly think so. Or will video games refold back on themselves the way art did? Possibly…has it already happened? Here is a brief summary of what happened to art after the invention of the camera.

Basically, as time went on art grew further and further from realism to create not just something that was different than what photography could produce but also in the evolution of theory and thought behind it.

No Caption Provided

First was impressionism. Figures and surroundings were beginning to become less defined again.

No Caption Provided

Next came post-impressionism. Post-Impressionism asked the audience to use their imagination from real life past experiences to invoke an aesthetic response and connection to the work.

No Caption Provided

Then Abstraction was born. Not completely void of subjectivity abstraction tried to create an aesthetic responses through simple use of familiar subjectivity while simultaneously render with composition and the fundamentals of art in mind.

No Caption Provided

Then after Abstraction came Abstract. Completely void of subjectivity abstract art asked the audience to draw a connection to it through pure aesthetics and not confuse whether they loved it or not based off of what the image is “of”. Also abstract expressionism would become known for its deep use of “index”. Index in the art world is something that holds a physical record or existential bond to the work. When you think index think CSI. It is your physical record left behind. Abstract expressionism was about recording the painter’s movements through space and time at that particular moment while they walked across their canvas and dripped and flailed paint around the room.

This is where art folded back on itself again. After a famous writing by the art philosopher Danto in 1963 the art world would again change completely. Danto titled his work “The End of Art” which of course what he really meant and was calling for was the loss of “isms” and to say that “there is no this or that to define art”. Basically, he wanted anything to go, no classifications and no genres to segment given periods of time.

No Caption Provided

So again, after nearly one hundred years of trying to prefect pure aesthetics and move away from realism it happened. The painter Chuck Close made a ten-foot-high portrait of himself in the exact opposite vein of abstract art. He went with “hyper realism” in which there is only subjectivity and realism to draw from.

No Caption Provided

Where are video games then? Are we at the “invention of the photograph” with the newly integrated 3DMGOC for gaming? Have video games not reached the apex of realism the Renaissance did? Or have video games blast-through the stipulations of visual apex so quickly that it was barely noticeable and we are now already in the realm of Danto’s “anything goes world”? Regardless, it is already an amazing feat that video games seem to have sped through what took mankind nearly twelve thousand years in a mere sixty some-odd years’ worth of visual evolution in gaming.

No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided

Where do you think games are?

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JazzyJeff

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Edited By JazzyJeff

Cool post, man. I don't know that I can agree with your basic premise, but I appreciate what you've done.

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RaikohBlade

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Edited By RaikohBlade

Very impressive analysis. Art is always unappreciated within society, so it's nice that it's getting some discussion here. I think both the modern art style and the retro art style are well represented within today's games. It's kind of hard to say that gaming itself is shifting to one particular style, since there are simply so many games out there. I do think we need more abstract games and artsy games. Okami has an incredible visual style, with pretty brushstrokes and such. More developers should take the initiative to develop a unique art style for their games.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

That was a very interesting post, i actually read through most/some of it, and i strongly agree with that first pic, kudos to you sir!
@blacklabeldomm
Am i supposed to be surprised that Jay444111 is the thread creator of both of those threads? The guy keeps trying though.

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Akrid

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Edited By Akrid

Great analysis you've done here. Excellent work!

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time allen

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Edited By time allen

i'll come back when it's not 3am here. too many letters.

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Loose

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Edited By Loose

I was expecting one of those "VIDEO GAMES ARE ART DAMMIT" threads. Colour me surprised.

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Mr_Skeleton

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Edited By Mr_Skeleton

@Toms115 said:

i'll come back when it's not 3am here. too many letters.

It's 5am here, so I can barely even write let alone read. I din't enjoy the pretty art though.

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Claude

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Edited By Claude

That Cezanne and Minecraft comparison is beautiful. Great blog, a very artful history and reflection.

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MikeGosot

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Edited By MikeGosot

I don't think games will follow the "painting path". 
 
Paintings were trying to get closer to reality to show what the artist was trying to show in a more convincing way. 
Games are trying to get closer to reality because, hey, SALES! 
The only examples of modern games looking like the early stages of art are indie games. Games whose worries with sales are minimum when compared to big budget games. 
 
Unfortunately, i don't think games will diverge from the "reality look". Not soon, at least. Also, sorry for my english. >:

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TerraMantis

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Edited By TerraMantis

@mikeGosot
 
Um...your English is perfect. I would have never guessed it was not your first language. 
 
Also, i agree with basically everything you've said. On the other hand, getting into why i think realism is a mainstay for video gaming as a primary aesthetic choice compared to alternatives and why big publishers like; EA, Activision, Take-two and so choose realism is a topic for an entire different article. Lastly, about those indie games. If you didn't notice most of those ending artworks that are not from realism have an indie game next to them...or an "arcade game" which is very close most of the time.
 
Thanks for reading

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Turambar

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Edited By Turambar
@MikeGosot said:
I don't think games will follow the "painting path".  Paintings were trying to get closer to reality to show what the artist was trying to show in a more convincing way. Games are trying to get closer to reality because, hey, SALES! The only examples of modern games looking like the early stages of art are indie games. Games whose worries with sales are minimum when compared to big budget games.  Unfortunately, i don't think games will diverge from the "reality look". Not soon, at least. Also, sorry for my english. >:
I think you are highly underestimating the extent to which fame and influence had on the art world.
 
Also, this was an incredibly well written blog.  Salient points backed up by evidence, and pretty pictures never hurt.  Games have reached or will soon reach the point of hyper realism on your screen.  However, the interactive nature of games does not stop at looks.  Remember the commercial that accompanied the phrase "Playstation 9, teleport yours today"?  While nothing but sci-fi, that advert listed the many human senses other than sight that games can engage us by.
 
This I suppose can be considered comparable to the later forms of art that you listed.  While one further engages realism while one removes itself, the abstract was about interacting with the viewer the only way paintings could, by making its visual contents something the viewer had to determine for himself.
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TerraMantis

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Edited By TerraMantis

@Turambar
 
First off, thanks. Also, i loved that PS9 commercial from back yonder...it always reminded me of the "Okama Gamesphere" from South Park. 
 
 I also agree that the interactive nature of games does not stop at visual images. Context is a gigantic factor when it comes to medium. For example, if i showed you a photograph of a man and he was in mid-jump going over a hurdle on a runway you would think...hey that is a picture of an athlete going over a hurdle. Further more, if i showed you the same image and the context was on a medium such as that of film you my think...hey, something is wrong, Is time frozen? On that note, if anything video games are closest to the same sensational sense feeling experiences that one goes through when watching a movie than that of what goes through looking at a still, motionless painting. Noise, music, sight, motion of animation, movement, and the big thing that separates video games is interacting with it through the conduit of your controller, keyboard, even voice control now which is what makes video games unique to that of painting. But, the similarities in the way their evolving (have evolved already too) is interesting to say the least.

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Example1013

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Edited By Example1013

Aliens.

I'll read this another time.

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Aetheldod

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Edited By Aetheldod

As a person who loves art I am amazed by what you wrote and the connections you made , and yes I believe the apex is here already and now the "fun" can begin , because now the visuals will be at the service of the experience than rather a bullet point of "tech" marvel in a games box.

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Hot_in_rhinos

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Edited By Hot_in_rhinos

I do not think we're at the "invention of the camera" in gaming. Referring to that means that gaming visuals would have to evolve in the same idea that painting visuals did because of the invention of the camera. The difference is that the camera was made not knowing it would "turn the art world on its side", whereas 3DMGOC was made for specific applications like video gaming in mind. 
 
If anything i would say that we're in Danto's "anything goes" world, but realism is the most popular aesthetic that the masses enjoy and will spend their money on so that is what developers aim for.

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TerraMantis

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Edited By TerraMantis
@Loose said:

I was expecting one of those "VIDEO GAMES ARE ART DAMMIT" threads. Colour me surprised.

Video games are art...damn...it? 
I'm Ron Burgundy?
 
Anyway...yeah, i don't need to make that argument. That is like trying to tell a dead man how to die. Spending time to try and validate that statement is well...a waste of time. People used to post guards outside of Manet's gallery (his work is the one with the woman at the bar when i talked about impressionism) when he would show his work because they were positive that women were to faint-of-heart and that any pregnant woman would have a miscarriage if they saw his work. I challenge anyone to go to basically...any hospital or paternity ward in America and find one without an impressionistic painting on the walls. Point is, if you don't think so you're ignorant to the subject or not grasping art's true concepts.  
 
@Aetheldod said:

As a person who loves art I am amazed by what you wrote and the connections you made , and yes I believe the apex is here already and now the "fun" can begin , because now the visuals will be at the service of the experience than rather a bullet point of "tech" marvel in a games box.

Thanks.
  @Hot_in_rhinos said:

I do not think we're at the "invention of the camera" in gaming. Referring to that means that gaming visuals would have to evolve in the same idea that painting visuals did because of the invention of the camera. The difference is that the camera was made not knowing it would "turn the art world on its side", whereas 3DMGOC was made for specific applications like video gaming in mind.   If anything i would say that we're in Danto's "anything goes" world, but realism is the most popular aesthetic that the masses enjoy and will spend their money on so that is what developers aim for.

Nicely validated points. As you can see i did not take a specific stance on where i think gaming visually is, but rather gave several different possibilities for where it could be, has gone, or is going.
 
Great insight from everyone. Thanks for reading.
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Edited By ThePhantomnaut

I am no art major but I believe the visual aspect of games is in a sort of smorgasbord of many different ideas. I cannot really say it really reached some sort of visual renaissance in a way. Thanks to the many pieces left for us to see, people take their own paths of what to visually create. While it's obvious as of this time that some form of realism is the forerunner for graphics thanks to such games like Battlefield 3, people's taste differ and pursue their own influence in their games. Maybe it is an anything goes approach and the message is maybe less of what the person should see in a particular section this day and age but understand the capabilities of what a video game can capture visually as a whole and be an aspect of defeating the stigma of being just a simple child's plaything defined by older generations as well as current ignorant ones.

Those are my random thoughts on video game visuals. :)

Oh yeah I was checking the abstract art wiki page and saw Malevich's "Black Square" piece. It reminded me of an obscure Japanese Sega Saturn and Dreamcast game called Real Sound: Kaze no Regret. It was meant to accommodate players who either can see or are unfortunately blind. No matter what, both audiences can enjoy the game.

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TerraMantis

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Edited By TerraMantis

@ThePhantomnaut
 
=S
I hated those paintings. Not because of what they were or represented...but because i hated them in college.
 
A professor puts two projected images up on the enormous wall and each is of a black square. The professor says "okay, now tell me who made each one and everything you know about these and what the differences are in their theories and philosophies". 
 
I hated exam day.

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BruceLeeSoapdish

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Edited By BruceLeeSoapdish

I know this blog is from a few months ago, but I remember reading it and liking it so I decided to give it a bump because of the topic being related to art and video games which seems to be a peaking discussion right now. I also like how it avoids the whole "video games are or are not art" thing.

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fobwashed

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Edited By fobwashed

@MikeGosot said:

I don't think games will follow the "painting path". Paintings were trying to get closer to reality to show what the artist was trying to show in a more convincing way. Games are trying to get closer to reality because, hey, SALES! The only examples of modern games looking like the early stages of art are indie games. Games whose worries with sales are minimum when compared to big budget games. Unfortunately, i don't think games will diverge from the "reality look". Not soon, at least. Also, sorry for my english. >:

An large amount of famous art and sculptures were commissioned works or made to be sold. Artists need to eat too and they may have also been trying to show how realistic they could paint to get more work -_-;; While sales are the driving force behind commercial games, that doesn't mean that the creators behind the game can't be striving for something artistic at the same time. Just off the top of my head, Wind Waker, Okami, Limbo, Insanely Twisted Shadow Planet. The new Zelda I think was going for a painterly type look though I'm not sure that's still the case. I get the feeling that the rising costs of making things look closer and closer to real life might trend even the bigger titles away from that goal. There'll always be cases where it'll still be produced to sell just like in the art world, I'm pretty sure people who were getting their portraits painted weren't asking for abstract versions of themselves =P

This is a fantastic post and a great read. I really think games are going to eventually be recognized as the best way of transferring emotions and experiences from one person to another beyond what literature, film, music, or illustrations can do on their own since it's a mixture of all of the above with the addition of participation from the audience. Good stuff!

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MikeGosot

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Edited By MikeGosot
@Fobwashed: Wow! Man, i didn't even remembered i had written this. I've changed my opinion over the course of these 3 months and... WOW! I still don't believe you've replied to a post so old.
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TerraMantis

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Edited By TerraMantis

Um...wow, i didn't think i would ever be responding to comments on this blog ever again. Anywho.

@Fobwashed

You said: "This is a fantastic post and a great read." and i say Thank you a lot to that. Also, what a strange coincidence that i actually just started following you today...or was it yesterday. Anyway, i am trying to make a game as well and i spotted your blog about your game and i became interested. So i don't know if you got the in-site message saying i started following you and then you just happened into my profile page and into this blog or what, but it was a bit serendipitous nonetheless.

@MikeGosot

Only 2-3 months and your thoughts have changed on the subject? I wouldn't mind hearing about the altered perspective.