Spookin' With Scoops: 12/17/2014
Become Premium to Watch
Dimensions recaptures enough of Geometry Wars' thrills to stand as the best new dual-joystick shooter in quite a while.
The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.
Nintendo's all-stars assemble once again, resulting in one of the best reasons to own a Wii U (and eight GameCube controllers).
That ICP western is totally worth watching if you love bad movies.
Yeah, nothing impressive about this. If this is going to be just another on rails - cinematic adventure like the other ones, it had better look at least twice as good as the previous gen games. Which this doesn't.
You have a weird definition of "on rails". Panzer Dragoon Orta is on rails. What I saw was a wide open, multi-level combat arena that allowed the player to adapt and constantly change his approach.
That successful use of the cardboard box was awesome.
So much for not killing dudes.
This looks much better than I expected. As fun as that mulitplayer looks, I want some Ghost in the Shell single player with amazing music like the movie. Put both of those in the same package and I'd be there on day one.
@homelessbird: Hah! Indeed. I'm sure that Activision money went along way to make sure network issues were kept at bay.
More importantly than it being a positive point for Destiny, I look at it as a precedent: proof that a huge release with heavy online components can be playable on ship date. That's why I consider it an important point to bring up.
@homelessbird: You're being too vague not too old fashioned. It's not simply about the game working. What I'm saying is that the issue of server load on release day has been a problem for nearly every major release that requires significant network usage.
It's often thought of as an unsolvable problem; server load will never be as high as it is at release, so it just isn't cost effective to employ as many servers as needed only to take them down weeks later. The discussion they were having was about how it's best to wait a few days/weeks for many new games to work. You didn't have to do that with Destiny, and I think that bears mentioning in the type of discussion they were having.
You have to show more than someone slowly walking forward to get me interested in a game.
The conversation about release day woes and network issues in the first few weeks needs more Destiny. Maybe I'm just an outlier, but I was playing at 5pm eastern on release day with zero problems. I experienced a random disconnect or two in the first few days, but jumped right back in and continued playing.
Say what you will about the game in all other regards, but I think it deserves some props for being a huge release with network features that was not actively on fire at release.
Yup, I have a group of 3 other friends that I play with pretty regularly. Although we still haven't worked our way up to the raid yet, by the time this comes around we should be finishing up with that so it will be nice to have some more new stuff.
Plus I split my time between vanguard and crucible enough that I haven't run into the whole "doing the same thing over and over" thing that others seem prone to do.
Use your keyboard!
Log in to comment