I'm a lapsed Destiny player, and while I enjoyed my time with that game, I always felt bound by the developer's desire to gate my experience. Even after experiencing Destiny burnout, post-The-Taken-King, I have absolutely loved my time with The Division.
More than anything else, it reminds me of a game I played in school on Gamecube, Freedom Fighters. I dig the aesthetic of a guerilla force retaking a city borough by borough. The story, though often requiring suspension of disbelief, is somewhat coherent, as opposed to Destiny's "Deliver the Chalice to the Expungers via the Yellow Dawn" mashup of weirdly absurd proper names. There are tons of problems. This game, in design terms, is a hot mess. But give me an environment that I enjoy, workable gameplay mechanics, and some fun loot grinding, and I'm in. In my first 35 hours, I'm still not that far in (level 21/30 in a game that's big on endgame mechanics.) But I'm freaking loving it. The Gears-meets-Freedom-Fighters mashup is hitting all of my dopamine triggers and I love jumping in for either a short Dark Zone NPC-killing session, or grinding out the side missions in the next borough I'd like to conquer.
The one particular area where the game didn't communicate itself particularly well is in the natural progression path. It's really hard to find yourself in a bad situation if you pay particular attention to your listed "Side Missions". As long as you clear every "Side Mission" on the map, the game will give you a good next step that will earn you a buttload of XP. Complete main missions as your level allows, but as long as you follow the side mission progression path (which will lead you by-the-hand into new boroughs) you'll find yourself with more than enough XP to handle the next challenge.
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