It was pretty stunning. This gives me assurance, if it were needed, that Druckmann and Straley wont take this IP anywhere unless they're 100% sure they have a story worth telling. This one was so worth telling.
I love that it both enhanced the main game but was also a very unique, stand alone experience. Experiencing the Riley story, and seeing just how close they were, really adds your appreciation of Ellie's struggle AND further hammers home what she was saying at the end of the main game. They took this already sad sentiment of 'my friend died' and showed you how and why they were friends, how they bonded, made you laugh in the process and then gave you a heartbreaking gut punch to round it off. How the hell did they manage to get me misty eyed at the end when I KNEW what happened to Riley from the beginning? Goddamn talent is how. When Ellie finally said 'don't go' and Riley threw down the pendant? Chills. The kiss? Legit dropped my control and yelled "WOAH." Then I got that feeling in the pit of my stomach like -- shit, this wonderful story of young love is going to end in MEGA SADNESS.
I thought the Joel section felt tacked on for the most part -- like just an excuse to tie in combat, but then during the final cut scene it all tied together. It adds to Ellie's motivation in the main game and, of course, adds even more complexity to the debate about what 'Okay' even means at the end of TLOU. The writing in this game is so damn good, everything is for a reason, everything has layers to it, characters are so well fleshed out we could sit here for days talking about their intricacies. Ultimately I still feel like the Joel section was flawed. I'm not saying there shouldn't have been combat, but the final fight was excessive, and when you clear wave one and then a sniper comes at you, I was actually frustrated. It felt like they were definitely trying to meet some kind of 'gamey' quota. It felt weird in a pacing sense and it felt disconnected from the story to have killing all enemies be mandatory before you could advance.
I could talk about the writing forever, but like the main game you have to really praise the entire team effort. Everything from the stunning facial animation to level design and everything in between. Plus the new tracks from Gustavo Santalalla are stunning.
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