By themangalist 6 Comments
You know what should be the new industry standard?
To give you the options to toggle head bobbing and change FOV.
So I was playing Rage the last few days. I’ll leave my ranting for the actual game aside, but this game is seriously making me dizzy and uncomfortable. It hasn’t been so severe ever since the infamous pukefest that is Half-Life 2. I had to take 15 minute breaks for every gaming session. The game’s alright, but having to stop every time when I’d feel like I’m getting into playing the game, is a big bummer. You know what’s an even bigger bummer? My head hurts. It’s a video game! I should be having fun, not headaches, right? And I’m definitely not the only one experiencing this motion sickness.
So what is motion sickness? According to Wikipedia, obviously the most reliable source on the internet:
The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the human brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin.
My friends tell me to “man-up”. I have a regular workout routine and if me experiencing this is indicative of anything, it’s that I have higher chance of survival than them (Superior genes of course). The main culprit for it seems to have to do with a low field of view (FOV) and crazy head bobbing, not personal masculinity.
Not that all games should have the players slide around like in Oblivion, but devs really should keep the penguin-walking at a minimum, and let us disable it. FOV should be tweakable too. The standard is 90, but then we always have games like Half-Life 2 (70) and Rage (80) who likes to be “different” by making us walk around like we have binoculars glued to our eyes.
And my rant is over. Thank you and good night.