Jeez, I've said this before, but alot of indie developers need to realize that their writing isn't half as endearing or funny they think it is, and cut the games' dialogue by two thirds at least.
After I beat Elden Ring (almost 140 hours, beat all demigods, never got help from players because I could never get the coop to work anyway) I loudly proclaimed I was done with the game permanently. Two days later I have collected almost everything and am preparing for NG+ so I can get the ending I wanted... Still, I think the game peaks long before it ends. The last couple of areas were pretty underwhelming and things start getting repetitive. NG+ seems pretty nice, though, and Platinum is completely doable. It's a pain that you have to beat it three times, but I suppose the third could be done as a speed run.
Personally, I think ER has the most understandable story of the From Software games. It's the only one where I have understood at least the gist of the story, and actually LIKED some of the characters. You really have to be OK with reading the item descriptions it you want to understand anything, though.
Shoplifting is not a victimless crime and some of the stories here made me genuinely pissed. Margins are often laughable and I've seen several shops close or move due to rampant shoplifting, especially grocery stores. I worked retail for years and was routinely chewed out and at one time even accused of theft because of missing inventory. We had to stop stocking specific brands since we lost more than we sold. I was pressured into running after druggies/shoplifters and every day was marred by paranoia about what stuff would disappear during our shift. It was goddamn miserable.
@lethalplacebo: Isn't this the mod that literally changed a specific scene to make it 'make more sense'? A pretty minor detail about a flashlight, but it still stuck out to me.
Every time I play or watch a battle royale I'm struck by how incredibly boring they are. 80 percent of the gameplay is waiting or running from A to B and messing with your backpack. And I can't get over how generic Fortnight looks. Even the guest characters have the same non-specific face. I guess that makes sense considering almost every game mechanic except perhaps the building are stolen from other games.
Even if it is first-person, they could add a dodge. Personally, a dodge button makes pretty much any game better. I will say I haven't enjoyed a single game from this studio, unfortunately.
Edit: Unless it's a stealth game, wasting upgrades to speed up animations is unforgivable.
theonewhoplays's comments