August-November
September 8
The latest expansion for WoW started off great. Last expansion had a focus on class exclusive content, but this one is going all out on faction content. This time there are two completely different continents, one Horde and one Alliance. This echoes back to vanilla WoW, when each faction's identity was defined early on in their home zones and then lead to conflict in the "contested" zones shared by each side.
I enjoyed playing through Kul Tiras on my Alliance rogue. Discovering more about this human faction that played a key role in the Warcraft RTS games, but haven't been seen in WoW. Their massive capital city, Boralus, is a beautiful representation of Imperialist England. I spend most of my time in a small section of town with the inn, portals and crafting trainers. Unlike other hub cities Boralus expands to include a palace, slums, harbor and other districts to interact with through questing.
The rest of Kul Tiras does a great job of fleshing out the history and culture of this land. Motivated, partially, on his influence on WoW's Old Gods I recently read a collection of H.P. Lovecraft stories. I especially felt their influence this time as ancient cults lead by a hidden, evil presence from the sea is a large part of the story. Witches, pirates, giant bees, lovable aristocrats, and peaceful turtle sages flesh out the world.
While questing in Kul Tiras I would occasionally participate in a short quest on the Horde allied troll continent, Zandalar. This place remains a mystery to me because I've yet to level a Horde character. I detect a hint of satire in the alliance campaign against the trolls. I could be mistaken, but our ignorance of the culture of this land and hatred for the horde leads us to ally with the wrong people. Finishing the campaign and unlocking world quests has shed some light on this new world, but now that I'm feeling the reputation grind, I need a break. Hopefully I'll finish the Horde story before my time is up in November.
October 30
The new content of this expansion hasn't been popular among the player base. Azerite armor gives players a choice of picking a handful of buffs for each head, helm, or shoulder armor collected. The difference they make to minute to minute game play is negligible. I haven't felt the need to go out of my way to upgrade them. This means I stopped at the minimum 5 Island Expeditions, another new BFA feature.
The new Warfront is a big, confusing mess I barely engaged with. It's on a strange timer I don't understand. I got some decent gear there and they upgraded a long unused zone for this ambitious feature. It looks to bring RTS elements into big PVE Horde vs Alliance battles. I truly hope they are able to make something out of this feature that the player base can love. I doubt I would spend much time there if it was better.
I'm happy to say I participated in the first current guild raid run since Wrath of the Lich King on my Alliance rogue. Unfortunately I ended up playing my horde character almost exclusively after that. The gear grind does not motivate me to repeatedly play the same content over and over.
I really only play WoW for the story. Aside from a bit of crafting on my Warlock, I've stuck with one alt per faction this expansion. In the past it was professions that made me alt reliant. This time I vowed only one of my alts would do crafting, even then I didn't do much. This decision was a massive weight lifted from my shoulders.
Fleshing out the troll kingdom of Zandalar was just as fun as discovering Kul Tiras for the first time. I earned the gratitude of many unique loa gods worshiped by the Trolls. My favorites included the tortollan people's pilgrimage to listen the story telling turtle god, Torga. The playfully sinister Troll loa of death,
Bwonsamdi, who greets you at every graveyard when you die. Or the thieving trickster saurid dinosaur loa, Jani (god of garbage), who enjoys humbling those who would harm the forgotten poor or helpless.
In the desert zone of Vol'Dun live the banished criminals of Zandalar empire and a new scrappy scavenger race of fox people Vulpera. Also the Sethrak snake people civil war.
The Horde's role in this story is quite different. All of your heroic acts ultimately benefit the dark agenda of War Chief Sylvanas. This is most apparent in the Horde campaign on Kul Tiras. Where you'll be resurrecting key Kul Tirans as forsaken. This provides an excellent opportunity to explore what it means to be undead. This is a race of humans, formerly of the alliance, who are now at war with those they once called family because they are viewed as monsters.
Lately I've only been playing in the mornings, rep grinding on my Horde character. I only have a couple days left. I canceled my subscription, not because I'm not happy with the new features, but because it's time for a long break from WoW. I really enjoyed coming back after 15 months off for the late stages of Legion. It's time to play some different games. I look forward to returning before the next expansion's launch.