What if a Bethesda Fallout game DIDN'T start with you exiting a Vault and being on a quest to find someone? That would be wild.
So Fallout 4?
Fallout 4 started before the nukes dropped. You're with your family and you get introduced to how life was like pre-war. Your character doesn't much have of a clue what a vault is until the Vault-Tech salesman comes by your house.
The start of Fallout 4 is you entering a vault, and sets up why you're still alive when most people in the vault are dead. It also sets up the main antagonist who took your son and the life of your significant other.
This all happens before you leave the vault and start your search. So it's a pretty significant setup.
@tuxedocruise: That is exactly what Fallout 4 is what do you mean? You leave a vault to search for your son lmao
Fallout 4 started before the nukes dropped. You're with your family and you get introduced to how life was like pre-war. Your character doesn't much have of a clue what a vault is until the Vault-Tech salesman comes by your house.
The start of Fallout 4 is you entering a vault, and sets up why you're still alive when most people in the vault are dead. It also sets up the main antagonist who took your son and the life of your significant other.
This all happens before you leave the vault and start your search. So it's a pretty significant setup. rolfmalol
@tuxedocruise: maybe this is a giant whoosh moment for me, but Fallout Four starts off with you leaving the vault and the first npc you see gives you a dialogue options that are pretty much:
Have you seen Shawn?
The bastard took Shawn, have you seen him?
Spouse is dead and they took Shawn, have you seen him?
Shaaaaawwwwnnnnn
It was a giant whoosh moment. Because Fallout 4 started before the nukes dropped. You're with your family and you get introduced to how life was like pre-war. Your character doesn't much have of a clue what a vault is until the Vault-Tech salesman comes by your house.
The start of Fallout 4 is you entering a vault, and sets up why you're still alive when most people in the vault are dead. It also sets up the main antagonist who took your son and the life of your significant other.
This all happens before you leave the vault and start your search. So it's a pretty significant setup.
I don't think Vinny is trying to defend lazy game design. I think he is trying to encourage Dan to come up with a higher caliber of criticism against the game that is coming from a well informed place. Dan still kind of criticizes games in an unsophisticated way, "look at this part, it's just so bad because look at it!". I think Vinny is just trying to get him to be a bit more reasonable and say that so far the game has been bad and has these flaws. It kind of boils down to a fundamental debate on what Giantbomb should be, a wacky entertainment site that is built on the flamboyant personalities of the reviewers, or subjective but well reasoned critique that do their best to not set the game in an unfair light.
Agreed.
I haven't seen the game after they scrapped a lot of the old rogue-like survival focus and made it more of a narrative driven game.
What was frustrating in Dan's complaints of the game is that he spent the first portion of the Quick Look just listing reasons why he hated the game, without explaining how the game works or the gameplay mechanics. It was difficulty to take Dan's hyperbolic criticisms seriously when he didn't give it any context of how it fits into the game as a whole. People have found numerous janky things in Skyrim, but in the grand scheme of things, Skyrim is an overall enjoyable game for many.
Also I was with Vinny when Dan was assuming the developers were lazy. We don't have all the insight into the development of this game. But for the developer to refocus a lot of the game after the negative reaction to their original survival-focused design doesn't come off as lazy to me.
TuxedoCruise's comments