Shot Danny's foot. He's a pedo. This was an easy choice.
Stayed in the car (played RPS). I volunteered to go out, but couldn't lose in RPS. The first time when he drove off without Eddie, I thought I must have triggered something accidentally. I went back and replayed and realized there's no way to get through the Nate sequence without leaving Eddie.
Left in the RV. I tried to convince everyone to keep the guy at camp. It seemed the safest option without killing anyone, but in the end let him go. Later, I was really hoping there would be an option to free Stephanie. This was by far the most frustrating episode, because the choices I wanted to make weren't available.
Left Nate. I tried leaving him so many times. Honestly, once Russell has the gun and you turn it on Nate, you should be able to just get out of there.
I told Leland the truth. I recognized her hair when she approached, so I didn't attack. I figured if the game was going to force me to "accidentally" kill her, then I might as well own up to it.
Everyone came along at the end.
I do wish Tavia would've had a one-on-one conversation with each character. It's crazy to me that she would welcome them all in without getting any backstory. I mean, 3/5 characters could be pretty broken individuals:
Convicted murderer who is potentially proud of it and sided with a pedo.
Ex-junky that lies to a man after killing his wife to have a relationship with him.
A sadist if your Russell stuck with Nate.
It just seems like the Tavia part was mostly pointless. Why even provide dialog options when they appeared to have very little impact on who would come with?
I've been running 2 assault, 2 snipers, 1 support, and 1 heavy. The snipers make short work of about anything. The assault tend to mop up. The support keeps everyone alive. And the heavy is usually useless and can't hit anything. If it wasn't for 1 time I actually found the rocket to be extremely useful in taking out 8 chrysalids in single shot (oh and that one poor civilian), I'd have dropped him for a support. But, sometimes you end up in a situation where an AOE attack makes everything easy.
I just finished the alien base. I took awhile building things up before going in because I only had 2 satellites which also meant I had a huge lack of funds. I'm playing normal and there have been very few close encounters for my squad, but I knew I need to slow down the story and play catch-up and get some satellites in the air first. It did mean that the alien base was filled with mutons and advanced mutons, and while it was tense there wasn't any real concern that someone would die. When it came time for the showdown with the sectoid, I tried to get my assault down there to bring home a live specimen. Unfortunately for him, he panicked my other assault who responded by giving him a face full of laser.
Yeah, I find the shooting + jumping to be pretty tricky on the PS3. But, I'm halfway through and have only needed to use it on a couple monsters. I'm hoping it's not something that's really required in later levels.