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Vertrucio

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Vertrucio

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#1  Edited By Vertrucio

Guess that writer got tired of his perfectly good story and backstory being shunted off into terminals and meaningless dialog involving semi-cryptic religious references.

While I hated Halo's ability to tell a story, I actually like its actual story. But it was absolutely abysmal how they went out of their way to hide that story. While we get it that it's about the gameplay, you're a billion dollar studio, you can easily afford to explore.

Terminals, out of game websites, etc, etc. Pure stupidity.

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Vertrucio

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#2  Edited By Vertrucio

The flashlight doesn't need to recharge, so much as there's a mechanic where your light goes on the fritz and starts flickering, and like everyone does or sees in movies, you can fix it by hitting it (or in this case, the controller).

If you hold down the PS button, you can switch controller designations quickly and easily. Have a DS3 plugged in if you don't have a PS button on the controller you're using, then make it controller 1 temporarily, then switch it back.

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Vertrucio

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#3  Edited By Vertrucio

Killzone starts to go downhill in the later segments, but they also just patched the game to minimize the very parts that I found incredibly annoying.

Some more games will definitely be announced at VGX and over the year. We know a lot of stuff is being worked on at the many Sony studios, Sony has been a bit coy with what they show.

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I actually think you probably only liked the anime because you spent those 40+ hours with those characters, and got reasonably far in the story and s-links.

Otherwise, the anime isn't quite enough time. Many people I've heard complain that it compresses things too much, whereas in the game you get a lot of time and a lot of small interactions to build up the characters and the feel of Inaba.

I do agree with the hate of JRPG grinding. I also think they should allow you to adjust difficulty at any time (can they? It's been so long). However, I don't consider it some extra special deviant opinion, many people also have a dislike of the grinding. I mean, even Square has put in a feature into their re-releases that allows you to instantly level up to bypass grinding sections, and I very much like that idea.

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#5  Edited By Vertrucio

On porting. As a indie dev, I have to say that port complexity comes down to engine complexity. If you make the engine well, you port the engine to the PS4 (which is apparently pretty easy to so) and the rest of the content follows pretty well. You'll always have to make more specific tweaks for problem areas, especially if you're adding anything for a port, such as increasing graphical fidelity somehow.

But overall, much larger games doesn't always mean an exponential increase in port difficulty. What it does mean is that there's a potential for drastically longer porting time, but only if you've been sloppy with making the base game.

The reason why AAA games with AAA level graphics have such trouble with ports is that they tend to make very specific optimizations for each platform, doing crazy low level stuff to get things to run fast despite all the pretty effects. Persona has never been a game where they rely on those effects too much, so less reliance on these costlier things means less console specific tweaks to port.

I strongly suspect that Sony now has APIs in place for going from PS3 to PS4, as evidenced by a bunch of PS3 titles from thatgamecompany going to PS4 cross-play. And even if they don't, it's still a good example of the above process.

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Yeah, a lot of it revolves around 2 things, financial support from its holding company, previously Index, now Sega, then the sales of the PS4. The PS4 seems to be selling well, no Japanese release yet, but everywhere else has gone really well. And with Sega owning Atlus, it means you have a company that's more aware of the overall gaming market, and they might not pass up a chance for a solid hit on the PS4 to get their name out there.

You can bet that they entertained the idea early on, but we're talking about a game that's been in dev for a few years now. A lot of stuff gets looked at in games dev and dropped. But years ago the PS4 was a complete unknown, now it's here.

At this point it's wishful thinking, but it would be nice, for the reasons I posted.

Before anyone continues with more banal PS3 is fine posts. Yes, we know it will be fine on PS3, no one is arguing that.

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Actually, I did some more digging on my own after hearing it on the podcasts, which you'd assume would have done more digging. There's no other info on the side which corroborates this, and things have gone quiet. Could still happen, but I wouldn't bet on it.

That said, my reasons for wanting a PS4 version still stand, but I'll try to delete or have this thread I made locked to prevent further confusion.

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#8  Edited By Vertrucio

So reading around the internet, specifically gaf, and listening to the Persona fan cast. There seems to be indications that a PS4 version of Persona 5 is in the works, but they didn't announce it for some reason, likely having to do with the state of publisher support for cross gen development, since the whole deal with Index Holdings folding.

This comes by way of posts by confirmed insiders, specifically related to ones in Sony. Who was posting info about PS4 specific reveals at the upcoming Atlus livestream, then saying that it wasn't happening as expected, but that the PS4 version

My personal opinion agrees with S-Link FM podcast where, system wars aside, is that any of the new gen systems would make for a better experience overall since the OS on both XB1 and PS4 are so much better. They wouldn't even need to try and make the graphics prettier technically, since the Persona series has always relied more on anime stylized characters and world geometry. I suppose having better hardware could help them really push for in-game graphics that look as good as the 2D anime cinematics. But if you look at other games, you hardly need new gen systems for that if games like Ni No Kuni are evidence.

Also interesting are the bigger social aspects of new gen consoles, which will be interesting to utilize given the nature of these games. Much needed features like the suspend and resume coming to the PS4 and already on the XB1 will be great if Atlus decides to make P5 a traditional save point based game. If something comes up during play, or a particularly dangerous floor of the dungeon, you can just suspend the game indefinitely until you have time to resume and get to a save point.

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#9  Edited By Vertrucio
@bjorndadwarf said:

Oh, another thing I haven't seen discussed much. I think people's relief over Sam's safety also makes it easy to overlook that she also ultimately makes what is a terrible decision (though much better than the suicide that was hinted at and all too common in LGBT youth). She drops out of high school, runs away, skips a promising summer program and steals thousands of dollars worth of stuff from her parents all to run off with her high school sweetheart. Of course it's entirely possible that within hours, days or weeks she will realize this and return home. But the way the story ends, that's not guaranteed.

But, related to my earlier post, she feels somewhat forced into this decision because her parents had abdicated their responsibility as parents for the last year of her life and isolated her by judging/condemning/dismissing her sexuality. With better communication, understanding and support, she doesn't end up in what feels like a hopeless, isolated position.

That was the second thing I thought of for Sam, but at the same time, college will still be there, community college is still cheap back in those years. Life doesn't just suddenly stop if you miss one date that everyone expects you to hit. Going into a 4 year degree program 1-2 years later than usual has never been a big deal if your actual work speaks for itself. And to be frank, trying to get through such a program with that level of emotional turmoil is nearly impossible, something will break, especially if you're taking college studies, and the work seriously.

Once the parents work through their issues, it's likely that the whole family can heal. The whole game is uncovering the story of the family falling apart, not just Sam, which just happens to be a focal point for it.

I don't think Sam will stay away, especially since she'll be missing her sister. It will start with Sam contacting Katie, first. Which can be a safety net for Sam and Lonnie should. Both are fresh out of high school, and while staying together isn't stupid, thievery and running off

It could be interesting if they do a direct sequel where it's Sam returning home to make amends, and finding an empty house and discovering how these events affected Katie, as well as the parents. The trials of the Dad overcoming his memories and writing new books, to the Mom settling in at her job and dealing with her issues.

@frustratedlnc: Stick to Call of Duty or Random Crappy Horror Game X.

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#10  Edited By Vertrucio

Actually, there's a hard to find piece of info that clearly hints at something actually happening. It's small, and easy to miss, but it's there. Finding it, and inferring the information from it is part of the gameplay you might miss out if you go into it with too many preconceived notions.

The location, and content of that bit of info:

There is a discarded matchbook inside the parent's closet, hidden on the floor behind two boxes. The matchbook is for a fancy bar or restaurant. On the inside of the matchbook cover Rick has written down a date and time in the evening. Something went down at that point because you don't meet alone for dinner or drinks like that if you don't expect something.

I think I've consumed so much gaming media that I do see a lot of gaming moments come up, and movies too. Especially now that I'm working on my own game. But I don't go around complaining and sideways boasting about it. Stories that try too hard to subvert such expectations can be just as telegraphed and predictable as ones that just let the story unfold.

Even if you liked, or just didn't hate the game, going into it with the expectation of easily picking apart its plot quickly clouds your judgement and impressions, just like anything in life. You take more into the things you do than you take out.

There's an entire subplot in the story I missed out on about Oscar and the father that I didn't catch until people on these boards pointed out the connections. There's a lot of nuance and undertones you miss if you just go through the game thinking, "Ha! I see what you did there."