GB cannot look at anything besides the narrative that DS delivers via exposition, they forget this is a game by Kojima who is, sincerely, excellent at telling stories with mechanics. It's lame. Calling things pretentious is not good criticism.
Also, simply being upset -not just made uncomfortable- by Momma's origin scene because it's a woman in a vulnerable position is kind of conservative. I think the Fragile in the rain scene is kind of creepy, but it's not because it is inappropriately erotic or because women in bad spots offends my sensibilities.
@lazyimperial: "Have I shifted from un-critical to critical yet?"
totally. I can't speak for the one other person mentioning the colonialist context of this aesthetic, but that was all I was advocating to recognize. THAT is racist, no arguing. I don't exactly think that the subjectivities of the past really matter when determining if something is racist in a present context, but that's worth considering no doubt. I don't believe Rebellion are racists, or that anyone made this game with ill intent. That might be the other person's angle, but it's not mine. I love Indiana Jones, and tomb pillaging of any kind when it appears in contemporary media. It might be my favorite.
Looks pretty dull. Combat and puzzles seem mostly in the way of progression, which itself doesn't look that exciting.
@north6: It is an aesthetic of racist imperialism. It has it's charms in my book, but it can't be that far separated from the tradition of adventure colonialism.
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