@mousepounder: I can say I think that's why I like making coffee all the time. I have a grinder, beans, making two cups a day, purely from the idea of having a hot drink even during the summer. I feel like I want to get into mixing drinks cause of it's crafting nature. But expensive alcohol.
The combat feels so much smoother than the original and it's making replaying the game very worthwhile. I still have the habit of keeping bones and grape stems in my bag to toss at enemies.
Whatever happened to that schoolgirls-and-mechs game Vanillaware announced last year?
Actually the best thing you could do is save those junk, take a materia and mix one to make a Juggler, then dump all those things on the ground and toss the Juggler.
Oh shit that pow meter. Now i remember why the original was so cumbersome. And how I can be so spammy this time around. The new skills chain everything well together.
Those are good arguments. I'm still surprised that the guys are exclaiming their love for character mechanics and playstyles that seem ripped right out of characters they proclaimed their distaste for in SMNC and MNC. The healer and engineer are prime examples of this. (Granted Jeff hates everything)
I think some things can be tweaked to a point that pushes over from bad to good for people, even Jeff. in TF2 you were much more campy as both medic and engi. Overwatch Mercy has her glide which means your mobility is much higher, and the ult makes for interesting counterplay than uber. Torb is very deadly on his own and is more of a complement to his turrent rather than Engi and his nest.
warpchy's comments