I don't mind the card system. It's an interesting take on item shopping but is actually very specific with numbers. The set/creative items in mobas add to interesting build choices and creative uses of items. I feel in paragon it's only a matter of time before it becomes a min/max system. The rare cards vs commons seems incredibly stupid and ruins any sort of balance to me since it removes the level playing ground for everyone.
Characters move stupidly slow. There are no escapes, only faux ones that make you think you can get away. In my last game I rage quit out, I was ganked at level 5 under my own tower. Not over extending, not doing any of the rookie mistakes in mobas. Just straight ganked and no possible escape. This is just bad game design to me. There's a reason why over extending and poor game play is punished in mobas. There is a reason why you can strategically with items or tactical awareness get away with risky game play. Paragon doesn't play by any of these rules and has too many bad design flaws to be worth anything right now.
I've dumped a decent amount of time into the game but I will reiterate on my first rant of it: it's hot garbage.
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