GOTY 2020
The games that never made it.
Doom Eternal : Doom 2016 was a hairs breath from being my 2016 GOTY (And if it had been current Overwatch that came out then it would have been). Doom Eternal has a lot more systems added to the game that should make it more fun to play. However it doesn't turn out that way. The levels feel overly long and the enemies are frustrating at times to deal with. The game is still very fun to play through, but I lost steam around the half way mark with it.
Ghost of Tsushima: A game that I feel I would have enjoyed a lot more 5 years ago. It has enjoyable combat, and a nice distinction between Stealth and Combat. However the open world feels too large and with little to do in it. The characters are enjoyable from what I played of it, but I wish it grabbed me more.
Spelunky 2: Spelunky 1 is in my top 20, if not top 10 games of all time. I who so excited for this game. It was the game that I waited with baited breath for and counted down the days in a dark, dreary year for it. After 70 hours of play time, I can unfortunately say that I was very underwhelmed by it. There is something about the game that just did not grab me. There are a nice variety of enemies now, and they are fun to fight. However there is far too many of them. The game just overwhelms you with them, taking 2 points of damage in the first 4 levels is pretty much a death sentence. Also the good items seem much rarer now. In those 70 hours I feel like I've had a jump pack about a dozen times total. I've done my best to avoid spoilers and have found some cool things by myself that have helped keep me going, but It's not been enough. The game is brutally hard without those much needed items later on in the game, with enemies being able to kill you in one hit and traps being harder to spot (the bear traps in the jungle level can fuck allllllllllll the way off). I feel like there's more stuff on every screen, and it's not to the games benefit. There aren't area's you can just take you're time and get a breather from. It breaks my heart to say, but I don't know if I'll finish it.
Resident Evil 3: One of my favourite PlayStation games finally gets a remake. Perhaps the shine wasn't as bright because of the two remake last year. Maybe having to cut levels hurt it. I can say that having played the original last year, the clocktower is not that long of a level. Around 2-30 minutes if you know what you're doing. However there is no denying that it was an iconic scene in the original and it's absence is felt in this game. However the biggest problem is that Mr. X felt like a better Nemesis stand in that the actual Nemesis. Where as Mr. X felt oppressive and had you hiding from him, Nemesis just felt like a boss in scripted environments, where it was obvious if you were to fight him, or run.