By Winternet 2 Comments
Yeah, woohoo! It's da fucking Christmas. So, I went to a party and got a little drunk. That doesn't mean I don't think life is great and so I'm writing a blog about it.
Also, the Spec Ops: The Line "bad" ending is great and it achieves something, so far, unique in the world of videogames. It achieves a sense of transformation, that nothing else in this industry has even grasp. You, your character, has changed in the course of those 6-to-8 hours of bland-not-really-interesting gameplay. The actions Cpt. Walker takes, not only changes the narrative and the world surrounding him, but it also changes the "player". Your feelings, thoughts and beliefs towards the situation, the characters and the overall story is so different from the point you click "New Game" to the point you "finish" the game. There's a metamorphose during that period that, either you like it or not, changes you, the character, and you, the player.
All of these are perfectly illustrated in that ending. The blank, distant eyes of Cpt. Walker says it all. He's no longer a nicely labelled man. He no longer fits the socially acceptable role models. He's a monster. He is as far away from the human race as a person can be. "Twisted" is the closest adjective to describe him, but even that doesn't come close to the truth. He consumes all and everything consumes him. A world-eater in human form. A brutal force of Nature, only possibly battled by something as destructive as himself.
Nothing good can ever come out of that Devil's hole. That Devil's hole governed by Captain Martin Walker.
Did I say this blog was about how I thought life was great? Apparently, this was a blog about Spec Ops: The Line. I think I'm okay with that.