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WJist

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GOTY 2014

This year, it can be said that this year, there is a video game for every kind of player under the sun. I play lots of them every year, but there has never been as much variety as there has been before. However, the flip side of this coin is that the stakes for video games as a medium has never been greater: with all sorts of games coming out and new players being introduced into the fold, more games come out broken on release, the higher profile games, when they flop, flop hard, and the sometimes introverted nature of most people who are fans turns the community into a destructive, hateful, and hostile place to outsiders. Is that a price worth paying? Is this a phase that all mediums go through as mass adoption happens? Are there enough player customers who can support all the developers and creators making all this stuff? These are questions that need to be answered if video games are to continue being a popular and powerful form of media.

The WiiU has finally come into its own and finally has a library worth owning the system for, but I can't help but feel like Nintendo is planning on releasing another home console within the next year or two. The games they've released this year finally feel like they are answering fans' requests, and there are more on the horizon, but how much longer can they keep it up before returning to mediocrity?

The PS4 and Xbox One both also have games that are good, but the number of new ideas on these consoles is weak. Many of the later last generation's games are being ported up and for, as much as there is some excitement around the new hardware, the games don't all feel like instant classics. In fact, with the exception of my #1 pick this year, none of my other top 10 games feel like games I'll revisit once I'm finished with them.

There are games not appearing on this list, games I'm still actively playing, that are all updates on some dated ideas (eg, Destiny, Far Cry 4, Forza Horizon 2, Sims 4, Dragon Age: Inquisition, Mario Kart 8). Worse, some higher quality games come out that still feel a little half-baked (eg, The Banner Saga ending so abruptly, Azure Striker Gunvolt's lame and nonsensical final sequence, Transistor's beautiful world that feels unfairly empty, Titanfall having a quick shelf life thanks to easy progression, Metal Gear Solid V:Ground Zeroes having gross child rape subplots).

Still, there's hope yet for good games and the people who play them. I hope next year brings more of the good stuff to the forefront.

List items

  • Sometimes I wonder if video games had stayed the way they were when I was a kid. Would I still be endlessly playing Super Mario Bros. 3, Duck Tales, and Mega Man? These games are, arguably, timeless, and now they have a modern compatriot in Shovel Knight; an amalgamation of those games of yore flush with achievements, checkpoints, magic items, and open world design, this game is a blast while remaining easy to pick up and difficult to master. Steel thy shovel!

  • I love character action games and even more so when the action feels over-the-top yet fair. Bayonetta 2 improves on the original Bayonetta (and if you're curious, the first game comes with the second!) in so many ways, not the least of which is a beautiful setting, a smooth framerate, and streamlined gameplay. Yeah, the game's ridiculously Japanese with its characters and story (and unapologetically Platinum-developed), but it's just so much fun.

  • Lord of the Rings is a popular Fantasy property, but never one that I've identified with...until now. This is a game that improves on the Assassin's Creed gameplay and throws the Nemesis System on top of it, a hierarchy of Orcs that get stronger as you play and die in combat. Better, the game is great about empowering you while still randomly generating powerful foes that actually inspire you to hunt them down.

  • To date, I have never completed a Souls game, but this is easily my favorite and most playable of the bunch. I spent a large part of the first few months of this year losing myself in DS2. The setting is not as inspired as the first game, but this one feels more complete with its systems. The enemies and bosses are as difficult as ever and the weapons and armor you get all feel more useful than they have before.

  • Nintendo is doing a great bit of fan service in this Zelda-inspired Dynasty Warriors game and I have never been more grateful for the pairing. If you have played a Zelda game in the last decade, you owe it to yourself to play this gorgeous title that makes two great flavors taste better together. The soundtrack is really great, too.

  • If I told you the movie Airplane was made into a video game and that prospect excites you, you should get Jazzpunk right now. The game is unfortunately too short (you can complete it in about an hour or two), but the jokes and visual puns are worth sticking around for. I have never laughed as much as I have at this game (please let there be a sequel!).

  • This is a two-pronged recommendation: if you have a hard time getting friends together, get the 3DS version; if that's not a problem for you, get the WiiU version. Both have all characters and stages, and while the game is visually more impressive on the WiiU, the 3DS version has the better single player modes. As it turns out, you can still settle it in smash so many years after the original was released. The dearth and breadth of content and Nintendo history in this game is impressive.

  • We may never get another Jet Set Radio game, but this is a good consolation prize. This game's style is charming, without being too off-putting with the punk/music angle, and moving around feels smooth and deliberate (particularly after you get the air dash ability). You can safely ignore the multiplayer, though.

  • I have been waiting a long time for a game to replace Call of Duty as the console multiplayer king, but maybe what I was really waiting for was really just a better Call of Duty game. The additions to the gameplay are really smart and Kevin Spacey's performance in the single player is as good as anything he's ever been in before. It's easy to dismiss this game as the masses' game-de-jour, but the multiplayer is actually addictive this time around. The supply drop system for costume/gear changes in multiplayer, however, is weird (why does some gear expire in 30 minutes?) and could be better.

  • The 5-game-in-1 format tends to inspire some real drivel sometimes, but this time, it produced a great local multiplayer game in party settings. If you find yourself having people over, slap this on and let the good times roll. Having people's devices/cell phones act as controllers is smart, but randomly disconnecting them in the middle of a match is annoying. Drawful and Fibbage XL are easily the best two games featured here and You Don't Know Jack is still as great as it has ever been. Word Spud and Lie Swatter aren't fully formed ideas and can safely be avoided.