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Xaviersx

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MashEmUps - SimReality.01

What If combination of two or more games/franchises for better or worse.

Core game: Sim Universe (all other games are contained within, while the universe itself is playable as a grand stage - galaxy creation and all the wonders within) * similar to Spore, but less like Spore's final product

SimSolar - play mode at the solar system level

SimPlanet - planetary creation (structure, lifeforms, evolution of ecosystem)

Civilization - the development stages of the indiginous lifeforms who form societies

SimCity - stepping into the development of city(cities) on any life baring planet, be the architect

Sims - step into or create the life/lives of Sims at any stage of development, from one cell to complex lifeforms.

For the most part, the player can step into and out of these stages at any point.

If the player STARTS the game with the Big Bang and let's it simulate out over millions to billions of years with little to no interaction, the game should develop on scientific models according to our own. Indicators for life signs could take the player to said locations where they can observe or interact, drilling down thru the other game levels. Or the player could predefine levels of chaos and order, seeding and randomness. There should be fail and success, but mostly this is not a game but a sim. It could be played single player or MMO, with rules for interaction between universes/worlds created under wildly differing play methods. Mode ranking, a segregation of similar play modes and close achievements in development/play skill, as well as protection for the player's ability to continue an offline/single player mode without dire consequences for having interacted with other's content.

More later.

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