xbob42's forum posts

#1 Edited by xbob42 (541 posts) -

@vincentvendetta said:

But one cannot change the creation, he cannot change objective elements inside of it, only its vision.

Yes, yes he can. He can and he has. Welcome to the internet!

@meatball said:

Why are you so angry? Do you have a stress problem?

Who said I'm angry? I emphasize words and swear a bit, you know, human communication. We're on Giant Bomb, where half the podcast is YELLING AT FULL VOLUME AND SWEARING LIKE THIS AND SHIT, so you should be able to communicate like that without some silly comment like this.

Also, what is the purpose of your reply? We're having a discussion here, quit trying to be a wise ass and discuss!

#2 Edited by xbob42 (541 posts) -

@vincentvendetta said:

Man, reading the comments on this articles in the veins of "Fuck artistic intent, I want to play games MY WAY and no one's gonna stop me" just makes me laugh.

"How come people don't take video games seriously?" Because if you don't, why the fuck should the rest of the world?

Mmm, that false equivalency is so tasty. I also watch movies my way. I read books my way, I enjoy my entertainment HOW I LIKE TO ENJOY MY ENTERTAINMENT.

Jesus Christ, it's not a hard concept. It's entertainment, not civil engineering. There is no "right" way to do it except how you want to do it.

It's like people who refuse to ever experiment with house rules in board games because it's not the "intended" way to play. People who turn fun into work. If you want to do it, fine, but don't ever tell me how to enjoy my entertainment. It's obnoxious as hell.

Also, who gives a fuck if "the world" takes video games seriously? Insecure children and manchildren are the only ones who have that conversation.

#3 Posted by xbob42 (541 posts) -

Seriously, if you want to change the aspect ratio because you don't agree with the game's artistic vision, you might as well play scenes from a movie in random order or skip major chapters. Sure, artistic excuses might be flimsy, but if this is how the creator wants you to experience its work, then we should judge it as it is. If we're talking about pure technical tweaks... fine. It reminds of when I watched Eraserhead and the DVD asked me to change the lighting of my television, saying that the blacks you normally see aren't true blacks.

Also, if you think super letterbox is weird, have you heard about 1:1?

That's all a crock of bullshit. I'm not "judging a game as is," I'm enjoying my entertainment how I want to enjoy it. The idea that we "have" to play it the intended way is patently absurd. A game is NOT a movie, stop making movie comparisons. There's no way to experience the game entirely as intended because the player exists.

@yummylee said:

Oh come off it, The Evil Within is obviously a horror game, in that it deals in themes of horror. Just because it's never effectively scary doesn't negate it from being a horror game. RE4 is also still a horror game, as are the Dead Space games, even though most I'm sure don't find them to be especially scary.

Effective scares are the ONLY metric by which I determine a game to be horror. To me, Evil Within is a pure action game, like RE4, which was basically a fucking action comedy. I wouldn't even say Evil Within deals with "themes of horror" so much as "psychological intrigue."

#4 Posted by xbob42 (541 posts) -
@meatball said:

It also seems to me that, as with other things that carry this aspect ratio, you're best looking at it as a case of being able to see more to the sides than the top and bottom being carved off.

Except that's patently untrue because this is a VIDEO GAME. Black bars in film is because there's no way to fill in those black bars with more information, you're seeing literally what they filmed.

In video games, they can just render where the black bars would be, there's no excuse to ever have them there aside from performance or bullshit "artistic intent."

This is 100% proven by the fact that when you use Flawless Widescreen... You see just as much on the sides AND more on the top and bottom. It fills the entire frame and you get more useful information.

Also, I don't accept the FoV argument, the FoV is so zoomed in it's uncomfortable and nausea-inducing even for a lot of people not normally affected by it. The black bars only add to that sensation. It's unpleasant, and not in a way that enhances the experience. Also, since it's not a horror game in even the vaguest sense of the word, the entire argument about it adding to scaring you is total fucking nonsense.

#5 Posted by xbob42 (541 posts) -

The black bars look like shit. They don't feel like they add tension to the game. They just feel like they're detracting from the player experience.

Precisely how I feel. It's also not a very tense game. It is at the start, then it quickly just turns into RE4 but with less combat encounters and more cutscenes.

#6 Posted by xbob42 (541 posts) -

@jetimus: What we're supposed to say is "Don't make your games look like movies, stop trying to copy other forms of media. It's lame." Or "I don't buy this excuse, you're having technical issues and it's better for marketing to say "cinematic" and "we're having issues." isn't it?"

It's not the biggest deal in the world, it's video games after all, but that doesn't preclude them from any sort of criticism.

#7 Posted by xbob42 (541 posts) -

I see that "But it's more cinematic!" is becoming this generation's "HD development is hard". Disappointing.

Bill O'Reilly would be proud of the insane spin developers are putting on the fact that these consoles aren't very powerful. It's a feature!

#8 Edited by xbob42 (541 posts) -

@kevin_cogneto said:

Look, I think the more display options a game gives you the better, but Jesus Christ, when they write the book on gamer entitlement they'll point to this comment thread.

Entitlement isn't an insult, you should stop trying to use it as one. If you're paying money for something, as a consumer you're expected to demand better and more. That's how we progress as a society. Complacency is not good for innovation.

The game is not a gift, we pay good money for it, so you're free to demand more or change it how you like. You're not free to steal assets or profit from it. People making vague "entitlement" claims have cropped up a lot over the last few years and it's always in the spirit of "EVERYTHING IS FINE DON'T COMPLAIN OR ASK FOR MORE," which is advice exactly no one should follow, ever.

That doesn't mean the developer has any obligation to actually listen to your complaints, of course, but you should make them regardless. Or "feedback" if that sounds like a nicer word because everyone's a fuckin' baby.

#9 Posted by xbob42 (541 posts) -

@tuxfool said:


30fps is the bare minimum between that and 60+, and there are plenty of people that are bothered by the 60fps smoothness specially when it comes to cutscenes.

Really? I don't recall any outrage at The Last of Us on PS4 being at 60FPS, and that's one of the most "cinematic" games out there. I'm sure there were a few complaints from weirdos, but I doubt it was anywhere near "plenty," I haven't seen a single person complain about it myself, everyone liked it MORE.

#10 Posted by xbob42 (541 posts) -

@somejerk: See, that doesn't look better to me, it just looks stupid. I grew up with black bars in movies as well, and I never thought it made them feel better, it just meant it didn't fill my screen, which made it harder to see. Obviously this was for a reason; the movie was shot ultra-wide, as movies are.

Games are different. There is no excuse for black bars because you're not limited by physical film. In a movie, the black bars exist because you can only see what was actually filmed. Also, movies are a passive experience; the shots are set up a certain way and that IS the experience. Video games are not movies, not should they ever strive to be.

If you want a more claustrophobic shot, angle the camera better, mess with the FoV, don't rely on lazy shit like black bars.

I mean, if you like them, that's fine, you can like whatever you want, but I have the feeling you like them for all the wrong reasons. You just associate them with movies, which to me is a poor excuse because, as I said, games are not movies, as well as the fact that a byproduct of how films and TVs intertwined years ago really wasn't meant to evoke any sort of aesthetic, it was just that; a byproduct. A necessary evil. It was never for artistic intent. TVs just sucked.