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Xristophoros

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Xristophoros

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#1  Edited By Xristophoros

The Ouya was a fundamental mistake from day one. Surely they would have known that it would only appeal to a very small minority. Right? With the exception of a couple exclusives, it brings nothing to the table and gives no reason for people whatsoever to re-purchase games which they already own on their tablets and phones. The fact Amazon is making their own Andorid gaming console after the fact is beyond idiotic.

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Xristophoros

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I am literally in disbelief... I have been following Ryan since the Gamespot days. He was a true personality and great person. The world is cruel. My Condolences to all family and friends. You will truly be missed, Ryan.

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Xristophoros

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#3  Edited By Xristophoros

@xristophoros said:

Very disappointing news... I had hoped the whole Hayter not reprising his role thing was just a big joke. Casting Sutherland is a mistake. This has more to do with maintaining consistency within the MGS world. This will break the immersion and make the new games feel disjointed. Why change it at this point when the voice of Snake/Big Boss is well defined and works so well? If there was a good reason I would be more understanding, but at this point it just seems like the answer is: "A change was needed". The sense of familiarity and empathy for Snake/Big Boss is lost now since the new voice is not relatable to the player (in the context of the MGS world). In other words, the heart of the character has been removed.

Not necessarily. The headline is misleading, we only know that Sutherland is voicing Big Boss. If these games follow their logical continuity, eventually we will be revising the events of the original Metal Gear where Solid Snake and Big Boss are both central characters. Establishing a new voice for Big Boss now could simply be laying the groundwork for MGSVI or whatever it ends up being. Having Hayter screaming back and forth at himself would be significantly worse.

That's a good point. If this turns out to be the case then it will work out well in the end. We may even see Snake and Big Boss confront each other at the end of MGSV.

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Xristophoros

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#4  Edited By Xristophoros

Very disappointing news... I had hoped the whole Hayter not reprising his role thing was just a big joke. Casting Sutherland is a mistake. This has more to do with maintaining consistency within the MGS world. This will break the immersion and make the new games feel disjointed. Why change it at this point when the voice of Snake/Big Boss is well defined and works so well? If there was a good reason I would be more understanding, but at this point it just seems like the answer is: "A change was needed". The sense of familiarity and empathy for Snake/Big Boss is lost now since the new voice is not relatable to the player (in the context of the MGS world). In other words, the heart of the character has been removed.

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Xristophoros

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Xristophoros

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#6  Edited By Xristophoros

I never imagined things could get any worse for the Star Wars franchise... It appears I spoke too soon.

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Xristophoros

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I was a big Nintendo fan back in the late 80s to mid 90s having owned a NES and SNES like every other kid. I remember being at the department store trying to decide between the N64 and PlayStation. All my friends were on the N64 and it seemed like no one wanted to touch Sony's console early on in its life cycle. Clearly, the Playstation had the superior library of games, though. With the exception of Goldeneye, a few Mario games and Zelda, there wasn't anything else I had interest in playing on Nintendo's console. At that moment it hit me. I realized I was no longer a Nintendo guy and was ready to take the plunge on a new brand and experience. I have never looked back. I have owned all 4 of Sony's consoles since, including the PSP, for the simple reason being that Sony acknowledges and understands its wider demographic and publishes the majority of its games to those of my age bracket. Nintendo for some unfounded reason has relentlessly avoided to grow up and shift its business to be more appealing to its original fans (with more mature titles etc.) which are in their late 20s to mid 30s now. Yes, many people my age still enjoy some of the classic Nintendo franchises (myself included on occasion) but that is no longer enough to sustain a platform. For the vast majority, it is simply not worth the expense of buying a Nintendo console (in this case a WiiU) for a dozen or so games when all is said and done. They need new IPs and a fresh vision that will appeal to all. Not just the die hard fans, casual market, or nostalgic gamers of the past. It's no surprise that they don't seem to have a firm grasp on their market and their business is suffering for it. After the Wii launched I kept wondering how much longer Nintendo could sustain their current business model before it came crashing down. It looks like this gen could be the tipping point for them. That being said, it is still early and they could turn it around if they realize their mistakes and make some serious adjustments to their business plan (take a bold new direction with some new IPs and generate stronger 3rd party support). However, If they do crash, they more than likely have enough money in reserves to give it another go with their successor to the WiiU. As many others have attested to, I also believe that Nintendo would fare much better as a software-only developer. Seriously now, would Mario games on Xbox, Sony and Steam platforms be such a bad thing?

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