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xxMayDay31xx

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xxMayDay31xx

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#1  Edited By xxMayDay31xx

I posed this to the bombast: I've been playing Demons Souls recently and looking forward to Dark Souls. One of the most frustratingly honest features of the game is the fact that there is no formal save feature. It's all autosave. Kill an NPC, autosave. Miss a sword, gone. Use a healing item, autosave. Every arrow you shoot is accounted for and saved. So when you reload that profile, it's aaaaaall been saved. This got me thinking. What if more games had been this way. What if my choice in New Vegas to serve NCR or Legion, House, or myself were an actuall choice, and not some fork in the road checkpoint to cheese the last three hours four times. What if my team in mass Effect were really gone because of the choices I made in the end? How many times have we done the save/reload trick in Oblivion, Half Life 2, Bioshock, you name it, simply because it was safe? I fear for my life in Demons Souls. Not because of the enemies, but because of my choices. So, would you like to see more games strip away the save button for the chance to make real choices and live with the consequences?

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xxMayDay31xx

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#2  Edited By xxMayDay31xx

Whatcha marathonin'? What do you think ABOUT marathoning all previous games? Personally I like to distance myself so the sequel feels fresher. But I tried Twilight Princess and that game is uuuuuglier than I remember it. I'm playing Demons Souls now, but that's not really a marathon, I've never played it.