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yukeake

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yukeake

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Edited By yukeake

@vitz said:

19/22. Would have been 20 if I didn't make a really dumb mistake.

@grumpyoldman said:

Packets are made up of bytes of data with a header. So technically Alex get's #6 correct.

Yeah but technically "bits" would be correct then too. Even "kilobytes" could be as well seeing as how the maximum size of a TCP packet is 64K. I think they just wanted the terminology and not get technical with it.

Both are still correct, as would be bits, kilobytes, etc... The question wasn't worded to specifically reference network transmission units, only what "data" is "broken up into".

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yukeake

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Edited By yukeake

Thanks for showcasing this - as only the third official US release for the series (with the prior two that were released here being on the GBA), this one is kind-of a big deal. The recent games have had official English translations, but you needed to import them from the SEA region (Singapore or HK) to get them. Licensing of the various shows is usually a mess here in the US due to deals worked out in the 70s and 80s.

That said, it would have helped both of you, I think, if you brought someone along who was a bit more familiar with the SRW games and mecha anime in general. Don't take that as a harsh criticism - it's just that as you noticed, these games are a bit dense. The primary draw is the way they weave the various series and storylines together. There's also quite a bit of history with the series, and with this game in particular being a 30th anniversary thing.

For example, the SRX and its pilots (Ryusei, Rai, Aya) are originally from Super Robot Wars Alpha (PS1 title). They're Banpresto "Original" characters, so not from a pre-existing series, though they've snce appeared in the two Super Robot Wars anime series. The SRX itself is actualy a combiner, formed of their three individual mechs (unfortunately just named R1, R2, and R3-Powered). The combination sequence is pretty badass:

https://www.youtube.com/watch?v=9qhGkwMHz4Y

(From the SRW: The Inspectors anime)

The final attack in that clip requires a third mech - the R-Gun-Powered - which unfortunately doesn't appear in SRW 30.

Since you took the Space route, you're getting mostly "Real Robot" mecha (smaller more military-type units, like the Gundams), rather than "Super Robots" (the big stompy robots like Mazinger Z, GaoGaiGar, or the SRX). Reals tend to be more dodgy with more ranged attacks, while Supers are usually more tanky with primarily melee-type attacks. Both get big flashy attacks, but the Supers tend to be more over-the-top.

As a side note on that, if you haven't seen it, you'll probably *love* GaoGaiGar, which features pretty prominently in this game (though in a post-series capacity, following the plot of a proposed GGG x Betterman crossover).

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yukeake

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yukeake

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Since you're going to turn that garage into an office, you'll (probably) end up finishing the walls. You're going to end up with quite a bit of wallspace to cover. Might consider keeping some of the more wall-friendly stuff (assuming it's still something you like), and turning it into game-themed decorations.

Also, don't forget to block out a space for those arcade machines - easier to find a place for them there than move them into storage =D

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yukeake

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Geez...haven't thought about Wheeled Warriors in such a long time. Regardless of how bad the show was, you have to admit, that theme song was *peak* 80's cartoon theme music.

https://www.youtube.com/watch?v=y9K0SzFIf4A

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yukeake

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I played this at launch, without any of the DLC, including Javik. Locking him and Leviathan behind additional purchases was unconscionable on EA's part, as both are incredibly important to understanding the ending. And it really was just a color change thing at the end, along with one additional scene if you chose Destroy and you'd maxed out the rating (either by doing all the sidequests or doing multiplayer BS).

The ending choice, for me, had to be Destroy. Saren was Synthesis (which wasn't really communicated well). Illusive Man was Control (they show him grabbing the two poles in the vignette). Neither of those worked out, and throughout the entire series, Shep was focused on destroying the reaper threat. Additionally, given Shep's experiences with the Reapers, it seems incredibly odd to me that he'd take something this kid, who's the collective AI of the Reapers, at face value. Particularly if you played Renegade.

This also got you an additional scene at the end, if you also had a max rating. I won't spoil it, but it's on Youtube. That scene seemed to heavily support the "Indoctrination Theory" that was going around at the time (and was eventually debunked, but still makes parts of the game may *way* more sense).

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yukeake

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JAM Project kicks ass.

OPM kicks ass.

This game...does not.

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yukeake

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If only Dave Snyder could've popped in as a guest for this.

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yukeake

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@tom_omb: Everyone always forgets about Gen X. Our cultural identity is that we don't have a cultural identity. ;P

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yukeake

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I'm beginning to think Asura might have some rage issues...

If I remember what's coming up, you ain't seen *nothing* yet...

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