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yukeake

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yukeake

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Xenoblade Chronicles would be mine, if it made the list. Such a damn good game.

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yukeake

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Holy shit! Congratulations Vinny!

Still a week early to welcome you officially here to the East coast - but damn it I can't wait - Welcome!

Hopefully you can work out custody of the Tricaster and the Control Surface with Drew. Those kids aren't going to be happy to see their folks "breaking up".

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yukeake

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Wasn't sure exactly where to put this - feel free to move it if necessary. More of a feature request than a bug report.

When watching a live stream, it would be nice to be able to pull up the chat on a secondary device (laptop, tablet, etc...), while leaving the video full-screen on a HTPC.

Currently when doing this, it looks like the chat gets rather confused, and tries to log in on both devices. This results in a sort-of login ping pong, with each getting knocked off by the other.

Is there a pre-existing way to make this work? Some way to retain login credentials on the video-playing device (so as not to get locked out of premium streams), but log out of just the chat part of the page? Or a live stream video-only URL (since the chat itself can be "popped out" into its own window already) that wouldn't be trying to log into the chat? I suspect the latter *might* work by directing the video device to the Twitch page, but that doesn't work for premium streams so far as I can tell.

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yukeake

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I want this to be a joke. A really, really poorly timed and tasteless joke.

Part of me expects to see a tweet from Ryan citing the exaggerated reports of his death.

34 is way, way too young.

Deepest condolences to the Giant Bomb crew, and especially to his wife.

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yukeake

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#5  Edited By yukeake

Their transparency should be applauded.

They asked for a tiny amount, got an absolutely staggering one, and rather than pocket the difference, they changed their plans ot accomodate the extra money. They were completely open about doing this, and it was the Right Thing (tm) to do.

As it happens, they shot a little (a lot by some measures) too high. DoubleFine makes amazing adventure games - budgets, not so much. It's not their first rodeo, but it is the first time they've done this crowdfunding thing, and it's natural they'd get a little starry-eyed after the Kickstarter went so far beyond their expectations.

So long as backers still get what they backed - a great adventure game - there's been no promise broken. To make that happen, they're not asking backers for more money, nor moving to a publisher that could change the deal - but instead seeking a second, reasonable funding source to complete the game. Again, they're being totally transparent about this, and it's the Right Thing (tm) for them to do, in order to keep their promise to backers.

For folks pissed about Massive Chalice - you do realize that's a different team, right?

If DoubleFine as a whole learns from this, and adjust their plans for future titles (like Massive Chalice), there's really no harm, no foul here. If Massive Chalice runs dry and needs to seek additional funding, then there's a fundamental financial issue that needs to be solved.

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yukeake

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#6  Edited By yukeake

Overall, it's a good concept, but it needs some time to cook.

The GiantBomb guys are all comfortable with each other, and generally very relaxed. The GameSpot folks came off like they were just trying too hard. If they tone it down just a little bit, it'll start to come together.

Pacing was an issue, but that'll even out as they get more used to the format, and what sorts of games work for what sorts of segments. With so little time for each game, things need to move a lot faster than the GiantBomb crew are used to.

The "Shrink Shack" was definitely a win, and was the high point of the show for me. Picking the people least likely to be familiar with the games just added to the hilarity. Game choice is going to be critical for this, though. Games that have a slow burn aren't going to work out well. They really need to pick titles that either have most/all of their cards on the table to start with (sports, fighting, etc...) or RPG/action ones that have *very* strong openings. Again, the time constraint gets in the way.

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