After developing their Project Reality mod for Battlefield 2 for the past seven years, the PR team announced their new game, Project Reality 2, in September 2013. The game is intended to be completely free for anyone to download and play, it will not feature any pay-to-win content.
Like the Battlefield 2 mod, PR2 will combine realism with fun in a modern military setting and reward squads who work together as a team.
Work on Project Reality 2 started in June, 2009. An informal announcement about the game being in pre-production was made in December 2009. The engine for the game would be C4, when asked about how the game would play, it was described in broad strokes;
We imagine it will be like PR1 mixed with Infiltration, Armed Assault and Call of Duty 4. Ideally it will look like CoD4; play like Infiltration; have the scale of ArmA; the accessibility, team structures and innovations of PR1... along with some new PR2 innovations to tie it all together. Awesome, in other words.
The team remained mostly quiet until they decided to announce the game yet again in September 2013, posting news about the switch from C4 to CryENGINE 3 and showcasing several work-in-progress images. At that time, there were 50+ people working on the game.
The PR2 Alpha will initially feature realistic small scale infantry combat with an Advance And Secure (AAS) game mode. The British Armed Forces and a Rebel / Insurgent group are the two factions currently announced.
The first playable build of the game will feature two proper maps (Fools road & Laskar Gar) and one training map. Whether the Alpha will be publicly available or not is unknown.
Several WIP images and two videos were released on December 26, 2013. (URL)
The following content is subject to change, information taken from official sources.
Project Reality 2 will be a team based modern military FPS where two opposing teams in a variety of game modes.
Some of features that have been confirmed so far are bullet penetration, positional voice chat, character customization and weapon modification.
Advance and Secure (AAS)
AAS is a capture the point game mode where both teams attack and/or defend locations on the map, trying to secure more territory.
Insurgency is an asymmetrical game mode in which one team's objective (BLUFOR) is to find and destroy the enemies weapon caches, the other team's (Insurgents) goal is to defend these caches.
- Fools road, Chechnya
- Lashkar Gar, Afghanistan
- Sant Elm, Spain
- British Armed Forces
- United States Army
- Rebel / Insurgent
- L86A2 LSW
- Colt M16A4
- Kalashnikov AKS-74U
- Kalashnikov AK-74
- Accuracy International L115A3
- M110 SPR
- L109A1 grenade
- F1 grenade
- M18 smoke grenade
RDG-2 Smoke Grenade
Armored land vehicles