Project Reality 2 is a sequel to the Project Reality mod for Battlefield 2, the game was announced in September 2013. PR2 is intended to be completely free for anyone to download and play.
Like the Battlefield 2 mod, PR2 will focus on realistic large scale combat where teamwork is key to success.
Work on Project Reality 2 started in June, 2009. An informal announcement about the game being in pre-production was made in December 2009. The engine for the game would be C4, when asked about how the game would play, it was described in broad strokes;
We imagine it will be like PR1 mixed with Infiltration, Armed Assault and Call of Duty 4. Ideally it will look like CoD4; play like Infiltration; have the scale of ArmA; the accessibility, team structures and innovations of PR1... along with some new PR2 innovations to tie it all together. Awesome, in other words.
The team remained mostly quiet until they decided to announce the game yet again in September 2013, posting news about the switch from the C4 engine to the CryENGINE SDK and showcasing several work-in-progress images. At that time, there were 50+ people working on the game.
The PR2 Alpha will initially feature realistic small scale infantry combat with an Advance And Secure (AAS) game mode. The British Armed Forces and a Rebel / Insurgent group are the two factions currently announced.
The first playable build of the game will feature two proper maps (Fools road & Laskar Gah) and one training map. Whether the Alpha will be publicly available or not is unknown.
Several WIP images and two videos were released on December 26, 2013. (URL)
In October 2014 it was revealed that several members of the PR2 team had left the project and started to work on a commercial game called Squad, which features similar gameplay concepts.
The following content is subject to change, information taken from official sources.
Project Reality 2 will be a team based modern military FPS where two opposing teams battle it out in a variety of game modes.
Some of features that have been confirmed so far are bullet penetration, positional voice chat, character customization and weapon modification.
Advance and Secure (AAS)
AAS is a capture the point game mode where both teams attack and/or defend locations on the map in a linear fashion, trying to secure more territory.
Insurgency is an asymmetrical game mode in which one team's objective (BLUFOR) is to find and destroy the enemy's weapon caches, the other team's (Insurgents) goal is to defend these caches.
- Fools road, Chechnya
Lashkar Gah, Afghanistan
- Sant Elm, Spain
The game will also feature a training map for new players.
- British Armed Forces
- United States Army
- Rebel / Insurgent
- L109A1 grenade
- F1 grenade
- M18 smoke grenade
RDG-2 smoke grenade
Armored land vehicles