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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Games are sometimes divided by chapters, sections, acts, etc.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A non-interactive sequence within a game most often used for plot advancement.
A patch that is issued before/or the first day the game is out.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets players receive a discount compared to buying DLC individually.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
This page is about the concept of Exploding Heads. Exploding Heads come in two different forms - one, where they are used as a dramatic device (eg. Bionic Commando), and, secondly, where they are used as a weapon (eg. Alien Storm).
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
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