Proteus
Game » consists of 8 releases. Released Jan 30, 2013
In Proteus, the player awakens in the sea off the shore of a peaceful island, and simply explores the island in different seasons, enjoying the procedurally-generated sights, the way their surroundings shape the low-key soundtrack, and the simple graphical style.
Short summary describing this game.
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30
Scott Benson's Top 10 Games of 2014
Night in the Woods' Scott Benson talks about the games that left the most positive impressions on him this year.
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98
Cara Ellison's Top 10 Games of 2013
Our current favorite Scottish person unveils the gaming experiences that stood out most to her in 2013.
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428
04-23-2013
Brad discovers a use for interns in Dota 2; Patrick prepares for Reyjkavik; Ryan endorses the Neti pot; Jeff is assaulted by the Neti pot; Vinny hangs drywall.
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If These Pixels Could Talk
Nothing happens in Proteus. Everything happens in Proteus. Co-designer Ed Key on the development of his trippy island experience, the world's response, and the language we use to talk about games.
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122
Worth Reading 02/15/2013
With a little bit of Siri's help, Worth Reading is now the FANCY pile of links you've come to expect every week.
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62
Max Temkin's Top 10 Games of 2012
One of the designers of Cards Against Humanity--and thus, one of the worst people we know--lays out his top 10 games of 2012 for us.
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88
Worth Reading: 10/19/12
A dose of emotional platforming from VVVVVV designer Terry Cavanagh, a view on video games from an outsider, and the usual batch of games, stories, and piles of links.
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